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NA 1.04 Ol' Nasty


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#1 Tijuana Jones

Tijuana Jones

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Posted 03 August 2013 - 01:10 AM

Head: Beowulf
Core: UCR-10/A
Arms: Svir
Legs: Putuo
FCS:Glance
Gen: Prochnyi
Booster: Dafeng
Recon: URD-36/A
En Recovery: 3851
RR: 1800

RA: Oxeye (store bought >.<); 1637 att, 1512 impact, 129 reload, 83 lock
LA: Erbsen (power spec); 17,372 att, 4822 impact, 201 reload, 1281 muzzle, 90 firing accuracy
RB: Oxeye (same as above)
LB: Lampourde (power spec); 1505 att, 31 reload
SU: UVF-17

Pretty much a CC from 1.01 being recomissioned. Wasn't around for the ass hatery of 1.01 but I heard it was glorious. (Sarcasm implied.) Lol. This thing eats dick at taking fire from TE but I'm cool with that. The SC is what sells this build for me. This grind took forever. >.< Other than that not a lot to elaborate on this build. What'cha think?

#2 rogan

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Posted 03 August 2013 - 10:59 AM

This is a very solid HRJ. My own is only one part different.

My only concern is the accuracy on the sniper cannon, doesn't it veer off to one side or otherwise have the shots go astray? If you want a cannon there why not something that locks on, like a laser cannon.
Anything can be solved with the proper application of explosives

#3 Tijuana Jones

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Posted 03 August 2013 - 11:20 AM

The SC does tend to veer off from time to time but not near as much I thought it was going to. I have considered using the Carruba (spell check? Lol) but then my FCS and loadout would more than likely change. May do some testing later.




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