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#121 rogan

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Posted 08 April 2015 - 05:54 AM

UBRs are popular on Xbox? Are people running 300 or 003? I can see 003 working (kinda) but when compared to super streks or Podenkas the horrid lock time on 300 UBRs combined with BR muzzle velocity makes them pointless.


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#122 Major Kolton

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Posted 08 April 2015 - 10:39 AM

UBRs are popular on Xbox? Are people running 300 or 003? I can see 003 working (kinda) but when compared to super streks or Podenkas the horrid lock time on 300 UBRs combined with BR muzzle velocity makes them pointless.

Nah they arent popular, and that's the thing. People have gotten so relaxed with their armor that youll almost always hit for the crazy damage. Mobility heavy's are common here since everyone packs a karasawa almost, in an attempt to nullify the sawa pretty much. And im not talking good mobility heavys like tolimas, its those oval leg looking things so they aren't that fast imo.  And I thought they would be hard to hit things but with this setup they are actually better than the streks simply becasue if you got 10 seconds of these firing in comarison to the streks these would have done more damage by means of a constant steam of them pounding away. As for enemies that try to stay out of their range or other things you gotta remember this build also has the snipers for poing with if they back off, or you could combo use both at once if you wanted . The dual sub computers really get rid of most of the lock on time and as long as you boost forward and they are coming in your general direction ( and if you fire the snipers first to make them think thats all you got they will prolly try to rush you) the muzzles really fixes itself in the situations that you would choose to flip them out in. :3 Trust me bro, they are really smitey here recently


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#123 Sash

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Posted 08 April 2015 - 10:52 AM

Considering that the majority of the players are either KE-Arm Barguzins or highly cocky Kickbots, UBR will basically let the user dig right in. Both tunes see some use. Something else to note is that many players will happily wander out of cover and let you shoot at them for extended periods. UBRs have some solid DPS too. Sure there are more obvious options, but for players that basically either mindlessly run towards you or mindlessly camp a building, UBRs get easy results.

 

I'd say they aren't the most common weapon, they're just starting to replace Gats on teams which have members which actively discourage the use of shitty weapons. I'd agree that they are kinda melty - I saw a guy that got caught out in the open by a UBR build and he had little choice in the matter of his timely death. Not that teams lose entirely to UBR, just that the things will swiftly break the lame heavies and lame SCT's around here. 003 UBRs operate like stronger-than-normal CEMGs. I don't get the point because Streks or 3BR do the same job, but to each their own.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
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#124 rogan

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Posted 09 April 2015 - 09:18 AM

Thats interesting. In a meta so dominated by perma-glide I'm amazed they hit anything with their lock time and muzzle velocity. I can see them hitting HBPs which use High power boosters with low cap generators, or maybe KE stacked tanks, but thats about it.

 

@Major: do you mean the AOI mdl. 2?


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#125 Sash

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Posted 09 April 2015 - 11:38 AM

Well Rogan, a UBR build in this sense will almost always have Dual Subs, so lock times are not a concern. Their muzzle is not actually that much worse than a Strek's - combine that with Glide Boost, and you can even use them to chase fleeing Lights and Mids.

 

I have only ever used one of them at a time for fear of gimping my coverage, but I suspect that the real draw to the things is the capacity to throw a lot of rounds at the target in a short span of time. Like, I'll pop shot with Streks, I won't lie about that, whereas a UBR gives more immediate and continuous damage when I chose to execute a Glide Boost rush.

 

Regarding Kolton's claim, I strongly suspect he means the AOI.2's which are indeed quite common. The Standard frame is nowhere to be seen, however. I believe that there are perhaps two people besides myself that are known to use it. IMO Barguzin (AOI.1) seems to see more use, but Kolton plays against different teams than I do so he may have different experiences.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#126 rogan

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Posted 09 April 2015 - 12:17 PM

Well Rogan, a UBR build in this sense will almost always have Dual Subs, so lock times are not a concern. Their muzzle is not actually that much worse than a Strek's - combine that with Glide Boost, and you can even use them to chase fleeing Lights and Mids.

 

I have only ever used one of them at a time for fear of gimping my coverage, but I suspect that the real draw to the things is the capacity to throw a lot of rounds at the target in a short span of time. Like, I'll pop shot with Streks, I won't lie about that, whereas a UBR gives more immediate and continuous damage when I chose to execute a Glide Boost rush.

 

Regarding Kolton's claim, I strongly suspect he means the AOI.2's which are indeed quite common. The Standard frame is nowhere to be seen, however. I believe that there are perhaps two people besides myself that are known to use it. IMO Barguzin (AOI.1) seems to see more use, but Kolton plays against different teams than I do so he may have different experiences.

What the hell kinda of LW's are you playing against that you can chase them with UBR rounds. (Or strek rounds for that matter) Even with dual subs their lock time is worse than a 003 cannon with dual subs. (185 vs 152) I would find that concerning, especially if I was trying to chase a fleeing target which is rapidly expanding the distance due to its lighter weight class.

*It is, however, hilarious that UBRs have an optimal range rating of 243.

 

DPS is excellent, not denying that. I'm simply surprised at Major's using them, even if the logic behind it is sound. (Has subs anyway, average firing stability arms) Since I haven't seen much indication that their DPS outweighs their disadvantages, additionally they don't have the mind numbing attacking power to be spammed against quads, HRJs and any non-ce-stacked tank. Its an interesting choice and I wanted to understand it. Which he explained as anti-heavy because they aren't packing good CE stats.

 

If you can get and hold bead on an opponent with UBRs, you're golden: let 'em have it. DPS > foolish person in the open with no EN or teammates. However, any DPS set up will preform well there.

 

@Legs:

Interesting leg choice. As the AOI mdl. 1 are slower, with poorer turning and jumping. Its cool that mdl. 2 is getting some use, must have some way to take advantage of that increase mobility. Or hits different defenses.


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#127 Sash

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Posted 09 April 2015 - 12:49 PM

*It is, however, hilarious that UBRs have an optimal range rating of 243.

 

kek. The plink is real.

 

What the hell kinda of LW's are you playing against that you can chase them with UBR rounds. (Or strek rounds for that matter) Even with dual subs their lock time is worse than a 003 cannon with dual subs. (185 vs 152) I would find that concerning, especially if I was trying to chase a fleeing target which is rapidly expanding the distance due to its lighter weight class.

 

This usually occurs on Windy City, and also usually occurs with Dual 3BR and HSMs. I've done it with a single Unsubbed UBR though. I'd say bad LWs lol. Really, I just catch them out of position and/or gen-bust them. I tend to carry a Sonne and just dump as much energy as needed in chasing the Lightweight to make sure that it can't carry the fight later in the game. I have only in rare circumstances outright killed a Lightweight this way, though - you are correct, they get away. With Glide Boost and even passably-timed High Boosts in GB, BR Muzzle Velocity reaches the speed necessary to catch LWs. A smart LW would probably try to wiggle/serpentine, but I'm normally already upon them and it is too late for countermeasures.

 

 

I'm simply surprised at Major's using them, even if the logic behind it is sound. Since I haven't seen much indication that their DPS outweighs their disadvantages, additionally they don't have the mind numbing attacking power to be spammed against quads, HRJs and any non-ce-stacked tank. Its an interesting choice and I wanted to understand it. Which he explained as anti-heavy because they aren't packing good CE stats.

 

Yeah, I can see why you might be a little skeptical about that choice. Personally, Podenkas and Strekozas provide similar effects on their targets and boast that extra coverage. The UBR seems to be more of a calculated venture to be taken when the user has a good assurance that there will be Heavies and Light Tanks involved in the coming conflict. This is a particularly common excuse on maps with huge dead-zones with little cover, where the plan is to simply glomp any exposed enemy, expecting lock time to not be any kind of issue.

 

Perhaps ironically, there aren't a ton of Quads or HRJs roaming around. I know that on Wolf Pack, there's probably only two HRJ pilots and the standard members will swing 60-40 for Heavyweights instead of Quads, and even then these aren't fortress-spec. I also suspect that most UBR builds expect to just snipe at a Quad in this case. I'd conclude that it does work pretty well, specifically because most of these shots will be from the sides or flanks as opposed to straight-on where a Quad would trade better.

 

 

If you can get and hold bead on an opponent with UBRs, you're golden: let 'em have it. DPS > foolish person in the open with no EN or teammates. However, any DPS set up will preform well there.

 

I concur. I suspect that the UBR just requires fewer sacrifices than other DPS setups, but I don't suppose that anyone really creates serious DPS builds. I know that Gats still exist, but I think of those as their own entity and not a DPS build. I might be known to run one of those dumb DPS Quads if I feel like getting serious, but other than that, the primary DPS set-up is either Podenkas, Strekozas, or UBRs. UBRs don't really pull ahead of the pack here statistically speaking, but they see about as much use as the rest. It could be said that the UBRs are just easier to use for some players who want to spew more bullets and don't quite care about their effect on the target.

 

@Legs:

Interesting leg choice. As the AOI mdl. 1 are slower, with poorer turning and jumping. Its cool that mdl. 2 is getting some use, must have some way to take advantage of that increase mobility. Or hits different defenses.

 

Just my suspicion, people only look at how high their AP and defenses get and don't pay as much attention to breakpoints as they should. I've noticed that mindset ever since launch. People seem to see AP and high-end defense numbers and appear to reduce the priority of buffing out a wider range of weapons. Maybe I should conduct a few interviews; I know that people know they can get better defense numbers, but I don't know why they don't do that... So weird. Is it stubbornness, lack of information? Desire for Dual VTFs? Barguzin (AOI.1) fits Kocho and still has solid defense numbers... I will look into this strange mindset.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 





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