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ACVD: Tungunska


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#1 Parry

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Posted 05 August 2014 - 09:10 PM

Roland

KT-302

Severn modded

ULG-93/A modded

 

Otkryt

Sonne

 

asatori model 3

 

UPC-37/H

Knocker

Su-J-G17

Au-C-H22

Au-D-H23

 

Pros:

1,870 KE

2,704 CE

49k AP

1658 RR

 

Cons:

Handset's shaky because I don't know the Japanoo servers

Knocker'll take forever to lock due to otkryt and no subs. Change to glance, I guess.

Still a fat tank

 

Other notes; All three damage types with dual slot missiles. Anyone dumb enough to get point blank is going to have a bad day.


"Those who seek power are the absolute corruptible."


#2 Sash

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Posted 05 August 2014 - 10:57 PM

UPC-37/H

Knocker

 

Anyone dumb enough to get point blank is going to have a bad day.

You're going to need a lot of body bags. That weapon combo is fucking fierce.

 

I run mine with an ammo mag tho. To each their own.

 

 

Mind if I copy your frame? I don't know much about Heavy tanks outside of what you and Rogan have explained to me.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#3 Parry

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Posted 05 August 2014 - 11:28 PM

Sure, I guess. The frame could be changed a bit to whore out more defenses, but I don't remember this frame having that much DEF from last I actually played VD (Patch maybe?)

 

Be warned, heavy tanks aren't lightning bruisers, they're fat, unmovable walls of flesh that laugh at anything that can't penetrate 'em.

 

Because you're fat, you're slow, which means pilers are gonna love you, and if they somehow don't instagib you (which they shouldn't with 2.7 k CE), you'll be crying with how little AP you'll have left afterwards.

 

This handset is more or less meant to kill Quads and mids. Alternatively, switch the Pulse for a Pyralid and go to town on fucking everything after switch the missiles over to plasma missiles.


"Those who seek power are the absolute corruptible."


#4 rogan

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Posted 06 August 2014 - 04:27 AM

I have a frame like this I just dont use it much anymore. Biggest advantage is having strong defenses with expetional RR so its hard to get through this tank with vert and HSM spam it also shurgs off BRs not named streks. Unfortunaletly it still gets wrecked by common tank busters like plasma, HC weapon arms, LM/VTFs and streks. Still, I'll won't forget the time i was double teamed by a pair of quads with tansy/HSM/3BRs and still killed both of them while running this frame. (different weapons tho)

As far as weapons go, the knocker won't work well unless you run into another tank or are in a tunnel. I would consider a 3 accuracy K0-9K2 if you wanted to try a wide angle FCS without subs or a full power version with glance and subs. I had built a heavy tank like this for FBs a while back and i ran K0/UPC/subs/CEMG/sawa on glance FCS and proch gen. (All full power) its not bad for free battles where mids and LWs are more common and it still does OK vs heavies but fire trades are much more common in FB where as in CQ you will always have two or more opponents on you. Humans are going to ally take advantage to this tank horrid turning as well. Not that the tank won't work but you will need a partner and good coordination with your team since this frame is very slow and its easy to end up separated from the group.

Im currently working on a KE/TE heavy tank which ignores missile spam and plasma. Its frusterating tho as BRs shread it effortlessly.
Anything can be solved with the proper application of explosives

#5 Parry

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Posted 06 August 2014 - 05:38 AM

Yeah, handset definitely needs work, and I'm still fine-tuning the frame.

 

The nice thing is that almost all common shit won't pen you, the downfall is you're so abysmally slow that if you get flanked, you're gonna have a bad time.


"Those who seek power are the absolute corruptible."


#6 Nescient

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Posted 06 August 2014 - 03:11 PM

WTF is this G17. Needs a laser cannon. Use a HC for better lock rate and HSMs.

 

Knocker/HC+mags can be stupid powerful vs typical strekoza heavy biped/quad. Anything slower than baikal will be whiffing shots and out of energy before it can really sink its teeth in. 


Close the door, put out the light.


#7 Sash

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Posted 06 August 2014 - 11:07 PM

I kinda run my Knocker at full power since I don't exactly plan on locking on anyways, dunno about you guys. K0 cannon sounds nice and looks hype on paper but it just doesn't work for me in the field. Pulse Cannon will hit anything that the Knocker won't blue-lock and shut down.

 

I like the G17 but for my case ammo supply becomes a concern.

 

Frame has horrible turning but I will be looking into it. Missing the mobility though Q~~~Q


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#8 Nescient

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Posted 07 August 2014 - 11:37 AM

I had some success with a really light Foolish Knocker/K0/SC arm setup. It barely had 1K CE but was well north of 250HB. The duration and power of Foolish' HB makes blue locking really easy, I used an accuracy spec K0, power Knocker and KV-2T2. Unfortunately the combo falls just shy of stun locking. It would be a very dangerous setup with an impact missile, difficult to deal with over open ground. 

 

Bottom line, the cannons don't mesh well with each other or the treads. Fat tank needs a powerful 200-250m punch to fight snipers and BRs. Compare booster and turning between a fortress quad and a light baikal tank. 


Close the door, put out the light.


#9 Parry

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Posted 07 August 2014 - 03:23 PM

I can't into laser cannons


"Those who seek power are the absolute corruptible."


#10 rogan

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Posted 08 August 2014 - 08:05 AM

iffs, how often do you play heavy tanks?

i certainly agree that a laser cannon is a good weapon but on a heavy tank you really cannot afford to burn your EN like that. Ultimately thats why i keep a rail cannon on my 93 mod frame, works mid to close range but has a net drain of zero. where as a laser cannon burns EN very quicly and can leave an already slow tank helpless. the pulse cannon is close range only and does a lot if damage over a very short period, in short it has enough DPS to make up for its en drain vs close range combat.

on iphone, pardon my horrid grammar and spelling
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#11 Nescient

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Posted 09 August 2014 - 07:24 AM

Rogan, about as often as I fight you.

 

Rail works, my point was to replace the PC with something capable of mid range poking (low lock high muzzle/impact) to set up the knocker. The PC is largely useless when you have nothing to draw opponents into it, anything vulnerable to the PC is going to harass from outside its range. Likewise, it cripples your offense vs tanks and HBPs, the majority of which will also have a mobility advantage.

 

This things a coffin.


Close the door, put out the light.


#12 Parry

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Posted 09 August 2014 - 09:41 AM

Every tank's a coffin in one way or the other. Stating the obvious doesn't change anything.


"Those who seek power are the absolute corruptible."


#13 rogan

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Posted 09 August 2014 - 06:07 PM

geez iffs, i dont remember the last time i played you... was it the tunnel match where you and another meleer made me rq?

i kinda see where your going but the knocker wont function as a single standing CQC weapon. its too easy to juke for anything with a decent high boost stat. i would drop that part for a mid range poker instead of the PC.

as far as the PC cutting into anti tank and heavy performance, its not as bad as you would think in a 1v1 senario, vs tank yea it sucks. however if you have another cannon that compliments it well the pc is very relable and still does respectable damage vs anything else. the issue is that an auto cannon does the same thing without the en cost and can push out further. this makes it consistent across the board where as the pc does better vs anything with less than 2k TE

still on iphone, see previous post
Anything can be solved with the proper application of explosives

#14 Nescient

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Posted 11 August 2014 - 11:17 AM

Every tank's a coffin in one way or the other. Stating the obvious doesn't change anything.

 

You're ignorant. Bread and butter meta seems to hover around quads and HBPs with BRs and some iteration of karasawa. With a well built tank you can hit similar booster/turning values to a lot of these builds. KE/CE cannons+mag or CIWs keeps things light and absolutely annihilates common heavy ACs. Like rogan said light tanks can be too easy.


Close the door, put out the light.


#15 rogan

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Posted 11 August 2014 - 01:09 PM

Except this is a heavy tank. That changes the game since even the fortress quads move faster than you do. They can carry similar firepower too, so you are left completely betting everything on defense, and if you carry the right weapons stagger.
Anything can be solved with the proper application of explosives

#16 Nescient

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Posted 11 August 2014 - 04:34 PM

geez iffs, i dont remember the last time i played you... was it the tunnel match where you and another meleer made me rq?

i kinda see where your going but the knocker wont function as a single standing CQC weapon. its too easy to juke for anything with a decent high boost stat. i would drop that part for a mid range poker instead of the PC.

as far as the PC cutting into anti tank and heavy performance, its not as bad as you would think in a 1v1 senario, vs tank yea it sucks. however if you have another cannon that compliments it well the pc is very relable and still does respectable damage vs anything else. the issue is that an auto cannon does the same thing without the en cost and can push out further. this makes it consistent across the board where as the pc does better vs anything with less than 2k TE

still on iphone, see previous post

 

It has been awhile, was this ~1:00 in the enclosed corridor map? I believe that was dbolt, blackleviathin, fightingstreet and I. That was at the height of my murakumo obsession.


Close the door, put out the light.


#17 rogan

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Posted 12 August 2014 - 02:23 PM

idk, i thought it was you and wave and two other people with guns. it was the map with the water pools that have the rock mounds in them and the whole map is divided into three areas with tunnels connecting them. i was using a PG as a bay weapon on my tank.
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#18 Nescient

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Posted 13 August 2014 - 10:38 AM

Oh Christ that FB on opal caves... You kept stuffing my LBP for like 20k with a shotty/pulse tank... You were too stronk, pack hunter melee instinct took over... Sorry for ganking.

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#19 rogan

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Posted 13 August 2014 - 12:50 PM

Oh Christ that FB on opal caves... You kept stuffing my LBP for like 20k with a shotty/pulse tank... You were too stronk, pack hunter melee instinct took over... Sorry for ganking.



Dude i was sssooooo buttmad too, lol.

Back to the tank at hand: i thought about it some and i think parry should get on ACVD and run a full KE attack loadout: K0/calebasse/VTFs on gance FCS. If you run a three accuracy auto you can greatly reduced the number of your own missiles that get shotdown. I have a UNAC running that set up and provided it doesn't run into a KE shield its an engine of destruction. I would love to see a tank with defense like this try it out.
Anything can be solved with the proper application of explosives

#20 Parry

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Posted 14 August 2014 - 05:48 AM

I thought it was said power 3 was the best for calabasse?


"Those who seek power are the absolute corruptible."





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