Thank you most kindly for that, Rogan.
RE: Alabaster and Sarcomite,
I honestly haven't run into any Lock Time issues. Most literally anything that easily dodges Strekozas will be tagged by the PMG or forced into sustained evasive action by a good clustering of VTFs from two angles. It certainly isn't the most impressive way to go about creating a UNAC squad, but in my experience at least there have not been any glaring issues that I've ran into when running the Strek builds. Streks generally have all the coverage in the world, so as an added bonus I don't really need to worry about what I mark so long as it is within striking distance. Further, most matchups I run into are quite easy for UNACs to blue-lock against. That's probably the primary reason I haven't had problems with Lock Time.
Also, as Rogan mentioned, I'm running some circling and left-right dodging chips that cause the VTFs to get some distance from the UNAC shortly after they're fired. Couple that with a penchant for glide boosting in a zig-zag fashion, and I don't believe there's much of an issue with the VTFs blowing up prematurely. However, I will say that I've been VTF'd more times in the back by my own UNACs than by the enemy in recent times. It has driven me to just do some divide and conquer strats to stay away from my UNACs and just let them do their jobs while I pick off whatever looks especially threatening.
I may give Yasakani a try, just because I normally run that on my Aoi.2 build and it works great in my case.
Ah, and of course Plasma Missiles would be quite nice, but considering I have VTFs and Fave on my two offensive synergy UNACs, Quads and HRJs present very little problem for me. If I really need to retool my goons between sorties, Plasma Missiles are definitely in the running alongside High Speeds.
This thing is a monster. Despite that, I can probably run a Dual Subcomp version or something and pull off the combo you mentioned. That might be more in line with what Rogan would attempt, so I think I might defer to his opinion on that. Even then, I really like Heat Cannon // Auto for the matchup against Light Quads since they're about as popular over here as heavyweights. When I can keep Wonderland in a LQ's face, I typically don't have to worry about it for the rest of the fight unless I haven't taken down the enemy LM-user (if they carry it).
Yeah that thing loves HSM but I would prefer that I be the one to carry them since I can be absolutely sure that I get the correct gank/glomp approach. When VTFs don't cut it, though, I grab all the HSM I can haha! Jellyfish are an interesting idea. I do kinda enjoy Jellies when I run them, but they never really give me the same up-front damage output of HSM or VTF. I suppose that I can substitute Sarcomite's shoulders for Jellies and run Ziggy with Jellies as well just to see how far they can go.
In general, it may be prudent to say that the meta I'm dealing with is fatty-reliant, so a Strekoza gangbang with some Subs for backup has few natural predators - at least in this case. Of course, I'm also a member of the squad, and I'm very willing to put myself in harms way to drop a hard counter to the rest of my squad. I'm confident that they can take care of themselves if I'm forced out of combat.
I'll be sure to check my movement chips and weapon/detection chips to give you guys some more information if you're curious about the Otty shenanigans. I remember I actually had a rationale behind using it the first time but I think I forgot. If anything, it was probably because of LIGHTWEIGHTS.