Can someone help me remember if there was a recoil stat associated with weapons that isn't in AC:VD?
I've noticed that a cannon with a reload time of 102 fires slower than a sniper cannon with a reload time of 160, while in ready position on quad legs (everything else, like stability, RR, frame, and the other weapon load stays the same). I can only assume it's because a higher recoil associated with the cannon weapons, but there's nothing in the game indiciating what the weapon's recoil stat is. And I would think the sniper cannon would have higher recoil than the cannon anyway.
I could have sworn weapons in AC:V had a recoil stat, but for some reason I'm not seeing anything in the stat page. Is there a ghost stat for weapon recoil that isn't mentioned, or is it some quirk of quad legs?
Also, does the quad leg Recoil Buffering stat affect recoil resistance only, or also stability? What about firing stability? Quads seem to have a firing rate advantage with ready position weapons, so I assume that it's upping the stability stat, which has some impact on firing speed. I was under the impression that recoil resistance did not affect firing speed though, so is it safe to assume that "recoil buffering" affects Stability, and might affect recoil resistance al?
I could do some UNAC tests to figure this out, but I imagine someone else has already so I thought I'd ask before testing. AC:VD has a lot of weird things (like the fact that some laser rifles fire at full power at 80% charge) that do not seem to follow the listed stats. This is the most egregious discrepancy I've seen though.
EDIT: Another hilarious discrepancy regarding what I think is recoil, HEAT Cannons have a firing accuracy of ~95, but when rapid fired in ready position by a high stability quad... they fire all over the place, sometimes at over 45 degree angles from the target even when locked on.