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Xadron Mk VI, Quad


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#1 Xer0

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Posted 21 May 2015 - 10:17 AM

Head: H02 Scarlet
Core:CA-215
Arms: AD-228
Legs: YOMOGIU Mdl. 1

Internals:
FCS: Fs-L-E28
Generator: Ge-D-D38
Booster: Bo-C-L13
Recon: Asatori Mdl.3

Weapons:
Right Arm: Au-B-A04(3 Power)
Left Arm: Au-C-B07(2 Power, 1 Accuracy)
Shoulder: Su-J-A28
Right Bay: AMAGOROMO Mdl. 2
Left Bay: Au-L-k37(3 Power)

Stats
AP: 47596
KE: 1614
CE: 2619
TE: 1140

Turning: 699
Booster: 132
High Boost: 267
Recoil Resistance: 1568
EN Regeneration: 3488
EN Output: 16060

What I've been running for the long time, with some adjustments here and there. Does well Ina team setting, but needs a bit more tuning for free battles. Lightweights gave it the most trouble for awhile, but I got the turning up to around 700~ and I changed up the booster/gen set up.
Apparently there is nothing that cannot happen today. - Mark Twain
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#2 jedipron

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Posted 21 May 2015 - 10:20 AM

Ah, fortress quad. =D

 

Good build, I have no idea what those weapons are though... Unlike the vets around here I haven't bothered to memorize part names lol.



#3 Xer0

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Posted 21 May 2015 - 10:29 AM

Ah, fortress quad. =D
 
Good build, I have no idea what those weapons are though... Unlike the vets around here I haven't bothered to memorize part names lol.

Calendula KE Rifle, Podenka BR, 12 Shot saw a in the bay, TE shield in the bay, and Mathura CE missiles at the recommendation of others from a recent post. If this is a fortress quad, then quads need to be nerfed. I had to be able to reach 1600+ KE and 1000+ TE to buff out PMG's. Armor Break helps with the thresholds. I may settle for something around 1550 KE in the future, but getting hit by effective damage by rifles scares me.
Apparently there is nothing that cannot happen today. - Mark Twain
Strike Fast. Strike Hard. Strike without Mercy.

#4 rogan

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Posted 21 May 2015 - 04:50 PM

This isn't a Fort Quad. This is a mid quad. I have a Fort Quad with 51k AP and 1510/248x/16xx defenses with 2K RR.

 

That being said, I don't see the point of running a mid quad without using a sniper cannon and foal legs to abuse that lovely recoil buffering stat. I can hit the same defense thresholds with a good boost in speed and EN. Honestly I would slap a Sniper Cannon on this and run a Sawa + HSM set up. Stunlock people with the sniper cannon and hilarity ensues.


Anything can be solved with the proper application of explosives

#5 Dapper Chap

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Posted 22 May 2015 - 06:23 AM

Yomogiu legs are great if you want a quad that can also turn effectively. I use them on my spamplaser/Mass Blade quad so I can get in close and melt/smash faces. They also kick the hardest out of all quads. Whether these advantages are something that this specific build can leverage I couldn't possibly say.



#6 Xer0

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Posted 22 May 2015 - 07:03 AM

Yomogiu legs are great if you want a quad that can also turn effectively. I use them on my spamplaser/Mass Blade quad so I can get in close and melt/smash faces. They also kick the hardest out of all quads. Whether these advantages are something that this specific build can leverage I couldn't possibly say.


I took them for the turning and decent AP primarily. The goal was to build something that could fight with decent mobility and defenses at mid range, which is why I haven't added a sniper cannon. I also don't normally have a team to back me up while using one, though it is something I will experiment with. Which sniper cannon and specs should I use?
Apparently there is nothing that cannot happen today. - Mark Twain
Strike Fast. Strike Hard. Strike without Mercy.

#7 Leos Klein

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Posted 28 May 2015 - 05:12 AM

E28's lock speed is quite a bit slower than what I would want for running a battle rifle. The 6 shot missiles aren't giving you that much advantage. You'd be better off with multiple volleys of 4 or 6 higher powered missiles than 12 at once. 

 

My advice is to use Jellyfish shoulders, 3-Accuracy spec B07 (with 85 lock on speed), and MAYBE SRA-133 (1/1/1) instead of the rifle, with the 350 range FCS. I also prefer K29 over K37, as it has a much faster reload+charge time that more than makes up for the slight loss in damage and impact force, and of course, has enough ammo to be usable as a consistent armor break weapon. 

 

That gives you some great long range effectiveness, MUCH better defense coverage, and enough computation to run a sniper rifle along with the missiles. There aren't many combinations in the game that can out damage a K37+Rifle+Jellyfish at 300m, as they're all very accurate. The missiles also can cause some armor break for you to stack stun with the K37 and keep people in place.

 

While you might be worried about dropping the battle rifle damage down to about 1900, realistically anything that has over 1900 CE defense is going to be shredded by the rifle and laser rifle, except for CE-spec tanks.

 

I might be biased though, because I run K29+Jellyfish+1823 damage rifle.



#8 rogan

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Posted 28 May 2015 - 05:36 AM

The only isssue is that quads don't turn very well. Light Sawa quads have gotten away with the 350 FCS (whatever the part name is) but most of them stick with the 250 or 280 for a larger lock box to catch PG users. Additionally, he can get 300+ range with the 250 FCS by using a head with good camera function, which will give him range, lock size and more than two (four with dual shoulder) missiles to launch at once.

 

Its really not a good idea to run a very long range FCS unless your build is specialized for it. For a mid range set up stick to an FCS with a decent lock size to help track opponents who close in on you.


Anything can be solved with the proper application of explosives

#9 Xer0

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Posted 28 May 2015 - 09:38 AM

Yeah, I need the large lockbox since I can't match a lightweights turning and I won't always be able to stay at a favorable range. I already changed the out the missiles to Jellyfish, armor break is just too good. What specs do you recommend on the K29?
Apparently there is nothing that cannot happen today. - Mark Twain
Strike Fast. Strike Hard. Strike without Mercy.

#10 Leos Klein

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Posted 29 May 2015 - 02:33 AM

If you're fully charging for stun, 3 power or 2 power 1 accuracy. Use this if fighting heavier enemies.

 

If you're not fully charging, for damage, 2 rapid 1 accuracy. This gives you lower peak damage and muzzle velocity, but gives you higher damage per hit and muzzle velocity for the first few seconds of using because it charges up much faster. 

 

One thing to remember with laser rifles is that their muzzle velocity increases as you charge it, so a fully charged shot will hit lighter ACs more easily.

 

 

 

As for FCS, if lightweight ACs are getting close enough to out turn you, you're not doing it right. This Quad should float outside of their lock range and stun them as they try to approach. When they get close enough to start out turning, you throw up some missiles and while they're dodging you back away to cover and pop out again beyond their lock range.

 

If it were me, I'd be using FA-215 with higher camera performance. You'd get more lock range, faster lock times, and only a slight drop in size, and on larger maps I'd be using the 350m range one.



#11 rogan

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Posted 29 May 2015 - 04:52 AM

As for FCS, if lightweight ACs are getting close enough to out turn you, you're not doing it right. This Quad should float outside of their lock range and stun them as they try to approach. When they get close enough to start out turning, you throw up some missiles and while they're dodging you back away to cover and pop out again beyond their lock range.

Its not about doing it right, at some point the LW is  going to get close enough to blast this thing with pulse guns because that is what the LW (or in many cases a mid is fast enough) is designed to do. Quad floating is also based on the map, on some there isn't one big tower for the quad to play king of the hill on and on others the tower can support multi fights.

 

Sure quads can turn something into a pop shot contest, but the last thing the quad wants is to be forced off the tower. It loses its vertical advantage and its entire float game disappears. Taking away the advantage and point of using a quad. If you are willing to give up your vertical position you are better off using a K37 HBP.

 

@Sawa tuning:

 

For K29 always use 300. 1.9k impact force is too good to pass up. I have seen occasions where sawa quads running K37/K29/K29/TE Shield run the sawa on the same side as the TE shield at base power with what I'm guess is 021 or 012 to get the lowest drain possible when firing both of them. MOst of the time, however, its full power all the way.


Anything can be solved with the proper application of explosives

#12 B1gB4ddy

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Posted 29 May 2015 - 06:39 PM

Rogan beat me to it. I was gonna say it doesn't have enough Sniper Cannons on it :P


Defeat is just temporary. I will return, and I will beat you eventually!


#13 Xer0

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Posted 16 January 2016 - 09:45 PM

AC I've been testing in my transition to the JP server. Attempt #6789 at trying to make a light quad >_> But lightweights are actually fun.

 

Head: Hd-K-T11

Core:CB-116

Arms: AD-134

Legs: L4A-119

 

Internals:

FCS: Fs-L-E28

Generator: GA-319

Booster: BA-214

Recon: Asatori Mdl.3

 

Weapons:

Right Arm: Au-B-A17(3/0/0)

Left Arm: Au-C-B07(0/0/3)

Shoulder: SL/KMB-118H

Right Bay: AM/SHA-207

Left Bay: Au-L-k29(0/2/1)

 

Stats

AP: 42272

KE: 1463

CE: 2363

TE: 806

 

Turning: 654

Booster: 131

High Boost: 263

Recoil Resistance: 1616

EN Regeneration: 4877

EN Output: 16190

 

 


Apparently there is nothing that cannot happen today. - Mark Twain
Strike Fast. Strike Hard. Strike without Mercy.

#14 Sash

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Posted 16 January 2016 - 10:18 PM

AC I've been testing in my transition to the JP server. 

 

Stats

AP: 42272

KE: 1463

CE: 2363

TE: 806

 

Please see yourself back to the drawing board. Your defenses need some tweaking.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
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Kappa

 


#15 Xer0

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Posted 16 January 2016 - 10:47 PM

Please see yourself back to the drawing board. Your defenses need some tweaking.

Yeah it's going to be a long night....


Apparently there is nothing that cannot happen today. - Mark Twain
Strike Fast. Strike Hard. Strike without Mercy.

#16 Nescient

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Posted 17 January 2016 - 08:06 AM

Go heavy biped. Riding the anti-biped meta works until it doesn't.

 

yakumo mdl 1 or 2, 300 tuned r best balance SCs. 


Close the door, put out the light.


#17 rogan

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Posted 17 January 2016 - 09:50 AM

make a ready position heavy biped. The ultimate SWAG warrior.

 

Honestly for a quad on JP its really meta or bust. I strongly suggest the KE frame with at least on TE shield. Otherwise be prepared to eat salvos of K29 + HSM and take massive damage.


Anything can be solved with the proper application of explosives

#18 Xer0

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Posted 19 January 2016 - 08:50 PM

I rehashed the frame and hit the 1505+ KE and 850+ TE benchmarks, now I'm just working on the load out. I'm mostly using this in free battles, as I don't have high hopes for getting hired as a merc. Of course I have the standard HSM + Sawa, but I've also recently liked the shotgun + 3BR combo for heavy units. My issue is whether or not this is inefficient as the sawa + HSM/VTF's set up hits most of the meta(TE shields kind of blow tbh). If that's the case, I may just run two sawa's and be done with it. Seriously considering scrapping this and making a HBP instead. 


Apparently there is nothing that cannot happen today. - Mark Twain
Strike Fast. Strike Hard. Strike without Mercy.

#19 Nescient

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Posted 20 January 2016 - 06:25 AM

seriously do, using an hsm/sawa anything let alone quad is begging to get back stabbed ganked if not kicked out of the room. Shotty/3BR is a pretty good combo, kinda the polar opposite of hsm/sawa. In my quadding experience HSM/sawa is somewhat overblown. It works well vs lighter builds and has a lot of versatility. Thing is it'll get wrecked by a heavy biped with the same weapons. For that matter if you've gone light enough to be considering 1505 and 850 good benchmarks its safe to assume the builds fallen way below power BR damage... most BR builds bring pulse guns and a missile or cows...

 

If u must stick with quad the only one i like is ammo mag+whatever... usually a Yakumo mdl.2, a TE shield and X00+K37. The great thing about this setup is it fucks up HSM/sawa quads. Ortigara (the high turning performance mw quad) works well with this combo. 

 

 

Heat Cannon WA HBP is pretty badass if u can stomach ready mode.

 

 

 

 

@Leos: Predire+decent camera performance is a recipe for wasted ammo/effort... 


Close the door, put out the light.


#20 rogan

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Posted 20 January 2016 - 09:50 AM

I rehashed the frame and hit the 1505+ KE and 850+ TE benchmarks, now I'm just working on the load out. I'm mostly using this in free battles, as I don't have high hopes for getting hired as a merc. Of course I have the standard HSM + Sawa, but I've also recently liked the shotgun + 3BR combo for heavy units. My issue is whether or not this is inefficient as the sawa + HSM/VTF's set up hits most of the meta(TE shields kind of blow tbh). If that's the case, I may just run two sawa's and be done with it. Seriously considering scrapping this and making a HBP instead. 

TE shields really do not blow. In such a sawa heavy meta they are fantastic additions. :/

 

Sawa + HSM and 3BR + shotty could theoretically be used on the same quad. I don't think I have personally seen it done but I guess it would work fine, use E28 FCS and G23 + 309 for gen booster and you should be able to support both weapon sets pretty well. I might have to try it out actually.

‚ÄčThe KE frame I was referring to earlier actually has 1870 KE to block HSM + Sawa combo. If you have less than 1870 KE that 1 - 2 punch HURTs.

 

 

seriously do, using an hsm/sawa anything let alone quad is begging to get back stabbed ganked if not kicked out of the room. Shotty/3BR is a pretty good combo, kinda the polar opposite of hsm/sawa. In my quadding experience HSM/sawa is somewhat overblown. It works well vs lighter builds and has a lot of versatility. Thing is it'll get wrecked by a heavy biped with the same weapons. For that matter if you've gone light enough to be considering 1505 and 850 good benchmarks its safe to assume the builds fallen way below power BR damage... most BR builds bring pulse guns and a missile or cows...

 

 

 

If u must stick with quad the only one i like is ammo mag+whatever... usually a Yakumo mdl.2, a TE shield and X00+K37. The great thing about this setup is it fucks up HSM/sawa quads. Ortigara (the high turning performance mw quad) works well with this combo. 

 

 

Heat Cannon WA HBP is pretty badass if u can stomach ready mode.

 

 

 

 

@Leos: Predire+decent camera performance is a recipe for wasted ammo/effort... 

Frame Comments: 1505 KE is just above dry HSM, kinda safe but the next KE number to hit after that is 1565 imo. Since that means that 300 auto cannons will never hit for effective damage. As a quad you should well outrange DPS tanks so its not as much of an issue. 850 TE keeps it safe from Pulse Machine Guns which is fine since some people still use them to break the common KE quad. Trying to get a light quad to block PGs and HSM really means taking a hit in KE, doable but dangerous.

 

None of the competitive quad frames block Streks/Podenka + VTF/LM. To do that you need a fort quad, which is going to get ganked anyway and the only successful versions I've seen on JP run at least one shield, often two.

 

Quad HSM + Sawa vs HBP HSM + Sawa: That depends on the frames and sawas involved. The reason quads use that combo so well is because they can float at the ceiling and snipe with it. Which the HBP can't do. If its just HSM + Sawa I have to bet my money on the quad since both will probably run KE frames and the quad has more AP with a vertical advantage. What I've seen HBPs do to beat quads is to run a DPS rifle + Sawa + missile.

 

Iffs... your weapon set of SC/TE shield/added ammo/X00/K37 gets stonewalled by the CC sawa quad with a TE shield while they can break off yours via HSM and kill you.

 

I like the HCWA + Cannon HBP. That was really a cool build, too bad there are not more tunnel maps. That thing would be a tunnel king.


Anything can be solved with the proper application of explosives




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