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ACVD 1.07: Animal - UBR MBP


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#1 rogan

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Posted 02 June 2015 - 12:29 PM

I made a Mid Weight.

 

Frame:
Hd-U-C23 (mod)/ Matsukaze mdl 3./AE-118/L2MA-227

 

Internals:
FA-303/Suzu/BA-309/Asatori mdl 3
Permaglide ZzzzZ*imascrub*Zzz....

 

Weapons:
Aragane mdl 2/Aragane mdl 2/Mononofu mdl 3/Au-U-E05/SGA-204

 

Relevant Stats:

AP 36952

KE 1916

CE 965

TE 1264

 

Turning 768

EN Infinite (7109)

RR 1135

 

Analysis:

So first off, permaglide because I suck at anything with two legs. I'm going to abuse infinite pressure too its fullest and sit at 300 HB with a wide lock and trigger hold. Yes, I am a bipedal scrub, glad thats out of the way.

 

Anyway, I was originally running podenka battle rifles, Au-C-B07 to you non-ACV players, with CWIS support and dual CEMGs as bay units to break down LRJs. However, that was entirely too effective and thus boring. So I decided to give Aragane 2, (UBRs) a try for fun. They lock very slowly even with sub support, have terrible accuracy and bounce off quads, but they are amusing trigger hold weapons. Despite the frame being stat whored out this isn't something I would bring to a serious engagement, given that I have no options for hitting LRJs or quads but its pretty fun to use. Normally I pick something with less than 2137 CE and spam rounds at it. I can cover behind my shield if I need to and use one UBR to spam mindlessly. If something has more than 2137 CE I use shotgun + UBR in an attempt to net defense drops on my opponent. This only reasonably works against tanks and HBPs.

 

The frame is the cookie midweight that you would see on JP. I picked it over a faster frame because it was easy to decal and keeps me safe from HSM and PGs. Subcomputers give me a reasonable chance to red lock the UBRs and boost allies.

 

This is by no means an original design, but its been fun to use. Thoughts?


Anything can be solved with the proper application of explosives

#2 Czirxic

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Posted 02 June 2015 - 12:38 PM

No :C

#3 Sash

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Posted 02 June 2015 - 09:49 PM

I made a Mid Weight...

 

... I was originally running podenka battle rifles, Au-C-B07 to you non-ACV players, with CWIS support and dual CEMGs as bay units to break down LRJs. However, that was entirely too effective and thus boring. So I decided to give Aragane 2, (UBRs) a try for fun...

 

...Thoughts?

 

 

I doubt you have much weight to work with - I can't make many suggestions if you insist on handicapping yourself.

 

However, I will say that HSM + PMG and CEMG is a lot of fun to use on a Midweight. Likewise, Subbed 3BR and CEMG is hilariously responsive and can catch most LRJs the moment they enter your FCS ring, even on an F03 Wide Lock.

 

If you aren't one to go in hard, though, don't worry about my suggestions.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#4 rogan

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Posted 03 June 2015 - 04:34 AM

there is only about 100 units of free weight. I was experimenting with shotgun + pulse gun which frees up a little room, but not enough to do much with. I would have to run dual PGs to get a good amount of weight free.


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#5 Dapper Chap

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Posted 03 June 2015 - 01:26 PM

The frame is nice, but the lack of coverage makes me nervous. Do people online not run ACs with high CE defence? I only play offline, so I can only assume that you know what you're doing with these guns.

 

If you're considering a pulse gun, you could try replacing the subcomputer with the high impact bomb dispenser in the shoulder. This would let you keep the shield whilst still having a source of impact.



#6 rogan

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Posted 04 June 2015 - 04:56 PM

@Dapper Chap:

Some people run good CE defense, but not many to be honest. The common CE defense break point is 2036. UBRs hit safely above that. In addition to the common HBPs I've recently killed quads and HRJs using only the UBRs. (The HRJ was taka mdl 2 legs ~ 2050 CE, the quad was a meta frame - i have no idea how i killed it)

 

I have decided to simply go with the cookie cutter route and run PGs on the back. This made it necessary to use vital gen, G23 to non-ACV players. I don't have the same EN i did before but I can now use pulse guns to melt stuff.


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#7 Sash

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Posted 04 June 2015 - 06:39 PM

Depending on the PGs you are running, consider swapping one out for a Rifle; doing this shores up your match ups against bulky LQs that ditch KE for TE and AP.

 

If we are talking Niodori.1 PGs, I find that a single one is effectually indistinguishable from two - in my experience it drops my targets all the same.

 

 

( ...the quad was a meta frame - i have no idea how i killed it)...

 

... I have dumped two whole 3BRs into a meta quad and not killed it before. Are you sssssuuuuuure that you were not using the aforementioned Podenka build~?


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#8 rogan

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Posted 05 June 2015 - 04:22 AM

Depending on the PGs you are running, consider swapping one out for a Rifle; doing this shores up your match ups against bulky LQs that ditch KE for TE and AP.

 

If we are talking Niodori.1 PGs, I find that a single one is effectually indistinguishable from two - in my experience it drops my targets all the same.

 

 

 

... I have dumped two whole 3BRs into a meta quad and not killed it before. Are you sssssuuuuuure that you were not using the aforementioned Podenka build~?

AP stacking does not work in CQ. Maybe the Xbox server doesn't believe in running high power weapons but I assure you that if you see a quad which is packing 50K or higher AP on PSN it is stacking TE defense to block pulse guns and plasma missiles. The rifle is also heavier and has more passive drain, if I need to break a TE shield i have battle rifles.

 

There is no question in my mind that Podenka is the superior battle rifle. None. However, Im also certain that I killed the quad with 24xx CE using UBRs.


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#9 Sash

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Posted 05 June 2015 - 01:02 PM

@Rogan

 

Suit yourself. I thought we were talking Free Battle. Nobody runs the TE-Stack LQ on Xbox, I was referring to JP, which I assumed you would be playing on.

 

As for the UBR > LQs, that reminds me of how in ACV you could bounce Strekozas and they would still murder you XD


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#10 jedipron

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Posted 07 June 2015 - 10:32 AM

Yknow I dont have the stats available to me at this moment but im fairly sure I have a heavyweight build on tolima legs that has the same HB and turning with better defences, although he isnt quite permaglide he is really really close.

#11 rogan

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Posted 07 June 2015 - 05:10 PM

Yknow I dont have the stats available to me at this moment but im fairly sure I have a heavyweight build on tolima legs that has the same HB and turning with better defences, although he isnt quite permaglide he is really really close.

OTL

 

It makes sense though. If you can push a tolima with KE high enough to block HSM you are also blocking PGs easily. The advantages the mid carries are its high firing stability arms, which help with DPS, and some ability to dodge battle rifles. Otherwise I think the tolima frame has better stats across the board, if you give up perma glide.


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#12 jedipron

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Posted 08 June 2015 - 10:32 AM

Ya im just prejudiced towards midweights lol.. I have been trying lately to make them work for me but I just dont care for their movement or defenses. I rather prefer the lighter HRJ legs like the takekawa (i think?) when im looking for a mid sized ac.

#13 rogan

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Posted 13 June 2015 - 08:45 AM

Jedi, can you post that Tomila frame with defenses like this mid? I tried for a while but I couldn't find a frame which hit HSM defense numbers using the Tomila legs.


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#14 jedipron

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Posted 13 June 2015 - 11:40 AM

Ahh srry I must have been blind when I posted here the build im talking about only has 1500 ke defense =/ srry about that

#15 Sash

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Posted 14 June 2015 - 01:25 PM

I was about to plug Emei as an option but then I re-read this;

 

So first off, permaglide because I suck at anything with two legs. I'm going to abuse infinite pressure too its fullest and sit at 300 HB with a wide lock and trigger hold. Yes, I am a bipedal scrub, glad thats out of the way.

 

You probably won't see any benefit from running the lighter HBPs if you have this mentality. I've never even considered using Suzumushi on a Heavyweight. You can get just as much mobility out of Toko and Sonne or Toko and Proch if you are a god at EN management.

 

Side note, neither Tolima nor Emei (or Jihua IIRC) hit 1870 KE with any combination of parts. You can buff HSM spam via RR on Emei and Jihua, but not Laser-Speed. Tolima just gets shafted by the HSM matchup though, but it is inconsequential because you're a Tolima, son.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#16 rogan

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Posted 14 June 2015 - 07:46 PM

I was about to plug Emei as an option but then I re-read this;

 

 

You probably won't see any benefit from running the lighter HBPs if you have this mentality. I've never even considered using Suzumushi on a Heavyweight. You can get just as much mobility out of Toko and Sonne or Toko and Proch if you are a god at EN management.

 

Side note, neither Tolima nor Emei (or Jihua IIRC) hit 1870 KE with any combination of parts. You can buff HSM spam via RR on Emei and Jihua, but not Laser-Speed. Tolima just gets shafted by the HSM matchup though, but it is inconsequential because you're a Tolima, son.

Its not really about having more or less mobility. Suzu + 309 booster (I think thats the shin's new part number) grants literally infinite EN. I need to chase something? Glideboost for days and I don't need to worry about my EN bar, even should I choose to highboost at the same time. Oh crapbaskets, i screwed up and got left without support, gotta bail. Glideboost + High boost away for free because I have unlimited EN. On either of those two set ups you mentioned, you need to at the minimum glance at your EN bar once in a while.

 

Light heavies: I rather thought so, but it would have been really cool to be proven wrong. Blocking HSM on a tolima would have been very nice. I haven't seen a Emei or Jihua build in ages. I tried running one for a little while and they are pretty lousy within the current meta. Streks and podenka eat them alive just like any other HBP and they can't hit the very helpful 1870 KE, which makes them quad bait. They couldn't care less about 3BR (even when they have HSM with 3BR) which is kinda nice but I don't see that as reason enough to run them.

 

IIRC those legs are slower than the AOI mdls in the current regulation, but I'm not 100% sure on that number. I suppose I'd have to boot up the game and check.


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#17 Sash

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Posted 15 June 2015 - 11:59 AM

RE: Infinite EN

 

Right, so in Scan mode your EN won't decrease at all. You can achieve that same state with Ho Vital. Downside is that you can't pursue in combat mode without worrying about your EN bar, especially when high-boosting at the same time.

 

I know that on this AC you're at weight limit so Suzu is literally your best option, but even Vital on an AC like this gives you more freedom to wail on a target in combat mode while glide-boosting and mashing out high boosts on a moment's notice. This as opposed to expending almost 40% of your EN bar for a single high boost during glide boost in combat mode with Suzu and Shin.

 

You're running UBRs, you don't want to break lock by being forced into scan mode. Now I may be mistaken here - JP is running on a different patch perhaps that causes Shinatsu to consume even less EN which permits you to have infinite EN in combat mode with 7100~ Regen? I'm not sure. The players I see run Vital and Shinatsu for more time in combat mode when using glide boost to rush.

 

If you are hugging the ground, you of course have the time to just chain a series of glide boosts as your EN bar will recover rapidly when you run out of energy, but if you are embroiled in aerial combat, you could find yourself sorta screwed.

 

Just throwing some cents in for the sake of it.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#18 rogan

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Posted 15 June 2015 - 02:22 PM

RE: Infinite EN

 

Right, so in Scan mode your EN won't decrease at all. You can achieve that same state with Ho Vital. Downside is that you can't pursue in combat mode without worrying about your EN bar, especially when high-boosting at the same time.

 

I know that on this AC you're at weight limit so Suzu is literally your best option, but even Vital on an AC like this gives you more freedom to wail on a target in combat mode while glide-boosting and mashing out high boosts on a moment's notice. This as opposed to expending almost 40% of your EN bar for a single high boost during glide boost in combat mode with Suzu and Shin.

 

You're running UBRs, you don't want to break lock by being forced into scan mode. Now I may be mistaken here - JP is running on a different patch perhaps that causes Shinatsu to consume even less EN which permits you to have infinite EN in combat mode with 7100~ Regen? I'm not sure. The players I see run Vital and Shinatsu for more time in combat mode when using glide boost to rush.

 

If you are hugging the ground, you of course have the time to just chain a series of glide boosts as your EN bar will recover rapidly when you run out of energy, but if you are embroiled in aerial combat, you could find yourself sorta screwed.

 

Just throwing some cents in for the sake of it.

I had a 10 count easily when I ran Suzu generator. Due to the pulse guns I have to run vital currently which still peramglides, I just cant spam HB and watch my gauge recharge. The Pulse guns will bottom out the suzu generator's capacity, which kinda sucks but whatever.

 

When I ran the suzu gen on this particular build I had no EN issues at all. Since if I wanted to stay on someone I could execute a wall jump and my EN gauge would literally refill in that time. Allowing me to go right back into GB. Or I could swap back into scan mode if they started to fire back and keep gliding in a circle until I achieved a position I liked and go back into combat mode firing again with a full EN bar. Grounded was of course, no issue at all. Suzu + shin truly does turn anything into an infinite pressure machine.

 

JP runs on the same patch that we do.

 

I think you need something like 9K recovery to permaglide outside of scan mode, unless you want to run low EN boosters. (hint: don't do that)

 

Now, is permaglide the best choice for a mid. I doubt it, people who run mids on JP have told me that its going to get me killed vs anything with the turning to keep up. However, its very easy to use and gets the job done. I would prefer to run something like sonne on this build but weight doesn't allow for it. (It might if I changed up the frame, but its very pretty with decals)


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