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Is Armored Core done for?


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#1 Griffon

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Posted 17 September 2015 - 09:38 PM

Well, that may be going a bit far, but according to an interview with FROM's Hidetaka Miyazaki regarding Dark Souls 3, AC may be on a bit of a hiatus. 
 
 
"With regards to Armored Core, there are several barriers that From Software as a whole needs to overcome in order to give new games to the fans. If the fans out there really want that, I suggest contacting Bandai Namco."
 
So, with that bit of cryptic news, it may be a while until we see AC6, or if it's some kind of legal issue, it's not impossible they might start anew with a spiritual successor to the series.

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Armored Core has changed.

#2 DominantLegend

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Posted 18 September 2015 - 12:41 AM

Isn't this from the same interview where he asked fans to contact the publishers, but just with different quotes and context?

 

I think a solid translation of this is "The team that would do AC6 is doing Bloodborne DLC. After DS3 is released, if we get pressure or consent from a publisher to do AC6, we'll do AC6. Otherwise, we'll shelve it for an uncertain period of time afterward."

 

This came out a month ago and there was a bunch of analysis threads, but that seemed to be the general consensus. Not a legal issue, but a market demand one where the devs want to push for it but the publishers aren't sure they can sell Armored Core worldwide like they can Dark Souls.



#3 Griffon

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Posted 19 September 2015 - 08:07 PM

 

This came out a month ago and there was a bunch of analysis threads, but that seemed to be the general consensus.

Oh, were there? I looked around and didn't see anything mentioning this. Sorry if I brought up something that has already been discussed to death


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Armored Core has changed.

#4 Plus Escapee

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Posted 20 September 2015 - 12:14 AM

I would encourage that we engage the correct channels, express interest, and we should convince the developer to ignore what our corrupt gaming news outlets have to say. America, contrary to what Kotaku would have you think, has a healthy population of hardcore gamers who would love to see Armored Core 6. I say we should both request and expect it in the near future.



#5 Sash

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Posted 20 September 2015 - 11:55 AM

Contact Kojima.

kojima-main.jpg

*Drops Mic*

chappelle-drops-the-mic-o.gif


you fucking tryhard

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#6 Griffon

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Posted 20 September 2015 - 01:42 PM

Honestly, I'm just a bit surprised that given their long history of ignoring the US market in favor of their home market, they're leaning so heavily now on Miyazaki's games, which did VERY well overseas. Meanwhile glossing over AC when, from what I hear, ACVD was the best selling game in the franchise in Japan.


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Armored Core has changed.

#7 Nescient

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Posted 24 September 2015 - 03:09 PM

Contact Kojima.

kojima-main.jpg

*Drops Mic*

chappelle-drops-the-mic-o.gif

 

further up your own ass than the 1393 post count indicates.

 

(yes, it would be stupid amazeballs)


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#8 Floyd

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Posted 29 March 2016 - 10:24 PM

 

This looks pretty awesome. Not sure what it is.

ACVD style has really grown on me but I wouldn't mind seeing it go back to the old style of gameplay like this.  I'd like to see a new Tenchu game too. Hopfully after Dark Souls 3 comes out they'll look to some of their older games.



#9 Nescient

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Posted 30 March 2016 - 02:57 PM

its funny how from is all like "well, if the fans express enough interest..." the sick fucks.


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#10 Arbitor Nox Caelum

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Posted 30 March 2016 - 04:24 PM

@Floyd

That's Armored Core running on Unreal Engine 4 (UE4).

As much as I'd like to see a full UE4 AC game, I don't think AC brings in enough revenue for Fromsoftware to pay the royalties for using it.
Was trying to think of something to put here... Couldn't think of anything... Nope, nothing.

#11 Plus Escapee

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Posted 30 March 2016 - 11:18 PM

 

This looks pretty awesome. Not sure what it is.

ACVD style has really grown on me but I wouldn't mind seeing it go back to the old style of gameplay like this.  I'd like to see a new Tenchu game too. Hopfully after Dark Souls 3 comes out they'll look to some of their older games.

Not quite what I'd like to see.

 

It would be nice to see something built with those graphical capabilities, but there needs to be better art direction than that.

 

More emphasis on the presence of the robot is needed. Particle effects need to be heavy and huge, there needs to be dust kicked up from every step, and the boosters need to create plumes of dust like a landing helicopter. Lights on the AC need to shine through the dust and smoke, and shadows need to be cast on said particle effects. It's more important to make the machine seem like a force of nature than to show every bolt in it's armor.

 

In other words, the graphics need to be awesome, but not in the boring contemporary way of showing small needless details.  Instead, big smoke, dust, and fire effects that push the particle capabilities of modern hardware to the maximum is what this series needs, and has needed for a long time. Bullets need to create bursts of flame on impact, leaps need to create plumes of dust upon both launch and landing, missiles need to leave thick white trails, and muzzle flare needs to light the area like a disco strobe, all the while at very high frame rates during high-speed combat. I'm not talking about little puffs at the feet of these monster machines, I'm talking about clouds bursting up from over a hundred tons of combat armor stampeding across the desert. Dust plumes need to linger, rolling across the battle field, parting, shifting, and reacting to winds and gunfire. All of this can be accomplished on modern hardware.

 

It's time for a glorious whirlwind of smoke, dust, and fire.

 

As far as sound design, they lost it after the PS2 era. The robots don't "sound" big and dangerous. All the sound effects were dumbed downed in a rather sad way. AC5 and ACVD did a better job than AC4 or AC4a, but the original AC, AC3, and AC;LR had much better sound design. It would be nice to hear the boosters roar like shuttle rockets for a change, instead of some silly electric whining sound, and to once again hear the crash of several tons of metal landing on the ground at free-fall speed like the original AC, or to see science-fiction themes, like wars on Mars and mysterious ancient weapons from the moon like in games prior to AC4.

 

I want my speakers to make me shit my pants.

 

Then there's the targeting computer, showing outlines of targets through the smoke and dust. FUCK SCAN MODE. A soldier can fire his rifle while using night vision, but these high tech robots are compromised when they activate their radar . . . . if the series wants a fucking gimmick then read the above about particle effects.  With each iteration the series does some things right and some things wrong, and it can't afford to do anything wrong with it's next entry unless it wants to fail.



#12 Skylark_J

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Posted 31 March 2016 - 05:47 AM

I heard that FROM spend most of their AC funds on intro movies so they can't really work on up to scratch in game graphics. They got enough cash from those Souls games to make those graphics for AC we've all been waiting for. So now it should be an issue I suppose.



#13 Nescient

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Posted 31 March 2016 - 01:51 PM

Not quite what I'd like to see.

 

It would be nice to see something built with those graphical capabilities, but there needs to be better art direction than that.

 

More emphasis on the presence of the robot is needed. Particle effects need to be heavy and huge, there needs to be dust kicked up from every step, and the boosters need to create plumes of dust like a landing helicopter. Lights on the AC need to shine through the dust and smoke, and shadows need to be cast on said particle effects. It's more important to make the machine seem like a force of nature than to show every bolt in it's armor.

 

In other words, the graphics need to be awesome, but not in the boring contemporary way of showing small needless details.  Instead, big smoke, dust, and fire effects that push the particle capabilities of modern hardware to the maximum is what this series needs, and has needed for a long time. Bullets need to create bursts of flame on impact, leaps need to create plumes of dust upon both launch and landing, missiles need to leave thick white trails, and muzzle flare needs to light the area like a disco strobe, all the while at very high frame rates during high-speed combat. I'm not talking about little puffs at the feet of these monster machines, I'm talking about clouds bursting up from over a hundred tons of combat armor stampeding across the desert. Dust plumes need to linger, rolling across the battle field, parting, shifting, and reacting to winds and gunfire. All of this can be accomplished on modern hardware.

 

It's time for a glorious whirlwind of smoke, dust, and fire.

 

As far as sound design, they lost it after the PS2 era. The robots don't "sound" big and dangerous. All the sound effects were dumbed downed in a rather sad way. AC5 and ACVD did a better job than AC4 or AC4a, but the original AC, AC3, and AC;LR had much better sound design. It would be nice to hear the boosters roar like shuttle rockets for a change, instead of some silly electric whining sound, and to once again hear the crash of several tons of metal landing on the ground at free-fall speed like the original AC, or to see science-fiction themes, like wars on Mars and mysterious ancient weapons from the moon like in games prior to AC4.

 

I want my speakers to make me shit my pants.

 

Then there's the targeting computer, showing outlines of targets through the smoke and dust. FUCK SCAN MODE. A soldier can fire his rifle while using night vision, but these high tech robots are compromised when they activate their radar . . . . if the series wants a fucking gimmick then read the above about particle effects.  With each iteration the series does some things right and some things wrong, and it can't afford to do anything wrong with it's next entry unless it wants to fail.

 

i love you. FA has some decent sounds, AA is terrifying with good speakers. 


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#14 Plus Escapee

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Posted 01 April 2016 - 02:11 AM

I heard that FROM spend most of their AC funds on intro movies so they can't really work on up to scratch in game graphics. They got enough cash from those Souls games to make those graphics for AC we've all been waiting for. So now it should be an issue I suppose.

After the AC4a video of White Glint, we don't need any more videos.






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