Alright, sorry it took me so long to get back to this, I haven't had the chance to play.
I gave this version a try:
v Stats v
Note: 10/A doesn't fit. Neither does a USG.
Anyhow, uhm, there were a couple of things about this build that I liked, and a couple of red flags.
First off, being fucking fast is fun. I enjoy closing on something in just a moment, and I also like staying behind things with just a boost. However, I do not like Makibashira.1 gen busts.
On a personal level, it's just gonna take me some more hours to get the EN management down, but I feel like I've already made the concession of playing a lighter unit and having like 20% of my normal bulkiness. It is a playable AC, it is simply that, when I was using the Makibashira.1 and Toko I started finding myself in situations where I had basically no chance of winning.
When I play one of my other builds, the only time that happens is when I eat a face full of howitzer rounds. With this version of the LRJ, the problems arise when there's someone pressuring me, a juicy target, and only 10% of my generator to work with. That EN ain't coming back any time soon, and I'd rather not lose 20k to some plasma missiles.
I feel like the main problem is that, unlike in Duels, I don't have a lot of time in Conquest to sit back and get my Generator back online. I am the kind of player who finds himself always needing to be in the fray making a difference in the outcome of the battle. I think this might just be the cost of unfamiliarity, but I had very few issues settling the match in a hasty manner with my regular build, whereas even though I was melting key targets with the Heat Cannon LRJ, I had a really hard time keeping myself ready to finish the fight and take out that proverbial last enemy lightweight.
I mean, there is only so much I can do with a bottomed out gen against something with snipers. Granted, they're probably just as fast as me, they've got better range, and I'm already about 500 range away from them. I didn't switch back to Suzu and Shin last night, but I don't remember having the same problems as I did with Makiba.1 and Toko.
There's another issue regarding the moments when I need to get rid of a Quad or something. If I use the Pulse Guns to 100-0 something, I lose my whole Gen. With Suzu I get that shit right back (obviously) but with Makiba.1 I basically take myself out of the fight - both for the duration of the kill and the time after when I need to regenerate energy.
In situations where it is fine for me to just kick back and wait to pick another target, this would probably be perfectly fine, but I typically need to participate quite heavily in the carnage to ensure victory, and if I get caught out with a dead generator I might get killed, and that means I won't get to put in any more work for the remainder of the fight (obviously).
I dunno guys, I really like the speed and handling, but when I deplete that shit it just doesn't come back. Any other ideas? I'mma play around with this some more, but as with every other time I mess with building lightweights, after the initial design kinda flops, I completely draw a blank as to which direction to go in next. Like, Ryugen Mod? Sawarabi? Fisherman? I mean, shit. I like defenses but I can't have it all, I assume.