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#1 Sash

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Posted 10 November 2015 - 11:26 PM

Ever look at the parts in ACVD and wonder how easy it would be to just tack/rivet on some more armor and reach that defense breakpoint you've been looking to reach without needing to resort to another part? Have you ever really wanted something to have just marginally more armor? Well, this rant might be for you. I'd like to just divulge a little on how armor development might work in the 5th-gen universe, and also complain about why we can't modify or retrofit our own frame parts.

 

First up, I'll correlate existing armor types and weaponry to ACVD equivalents and explain them as cohesively as I can.

 

To start then, we'll look over KE, CE, and TE weaponry and try and draw some comparisons that we can work with - we'll have to do this before we can have any accuracy in talking about how we'd defend against them in-game.

 

 

Right - CE Damage.

 

CE Damage, as we've been told, is the product of HEAT weaponry. HEAT rounds, aka High-Explosive Anti-Tank warheads, were first developed during World War II and were derived from extensive research and development regarding shaped charge warheads. To put it simply, you're firing really big RPG (Rocket Propelled Grenade) warheads with each trigger-pull of a CE weapon.

 

How these work is; they impact the target and the first stage of the warhead is triggered - which projects a 

 

 

 

 

GOD FUCKING DAMMIT THE REST OF THIS DIDN'T SAVE FUCK.

 

 

I'M SO FUCKING MAD FUCK.

 

 

 

tldr eat shit and die

 

 

 

 

 

 

I'll write this piece of shit later when it becomes fun again. If there's anything that I hate about armored core, it's when it becomes a chore instead of an enjoyable thing.

 

 

 

Ok let me try and compose myself here.

 

 

What I wanted to do:

  • Talk about KE, CE, and TE damage types and their real world equivalents and how they work.
  • Talk about how the real world equivalents are armored against and why that works (or doesn't).
  • Talk about how the in-game armor works to defeat the various damage types.
  • Talk about how we might supplement the existing armor on our ACs with our new-found knowledge.

Topics/Materials

 

Composite armor - "KE Defense"

Kinetic energy penetrator - "KE Attack"

 

Reactive armor, Ceramic armor, Spaced armor, Slat armor - "CE Defense"

High-explosive anti-tank warhead - "CE Attack"

 

Heat shield, Thermal protection system - "TE Defense"

?? Plasma bolts, fucking heat/thermal energy, lasers (not really) pulse... -somethings, tesla coils, I dunno ?? "TE Attack"

 

For Discussion

 

Supplemental Armor and You!

  • Uses: Multi-Purpose All the things.
  • What could this look like stat-wise?
  • Could/Should we be able to Purge it?
  • Wait - aren't these just Shields?

Other: Nothing can really resist a laser... but Laser Weapons in ACVD aren't really Lasers, are they? But to block something like that you would need a special heat resistant ceramic like the tiles used on the space shuttle, but ACVD TE Defense seems to have an eclectic array of defense mechanisms.

 

As you can probably tell I'm super burned out on this project after basically getting like a third of the way through it and getting knocked back to square one from my own carelessness.

 

If anyone's interested in continuing this discussion, go for it. I'm just disappointed from losing my progress and don't have the resolve to do it all over again so soon.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#2 helamasa

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Posted 11 November 2015 - 03:55 AM

I would be cool with ac frame parts module slot system, where you could add additional armor plating and other stuff, like dropsuits in dust 514.


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#3 Nescient

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Posted 13 November 2015 - 12:15 PM

Sash and The Tapeworm


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#4 obliviondoll

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Posted 23 November 2015 - 02:00 AM

Best thing I've seen in a game where there were laser weapons and there was something implemented as an anti-laser defensive system was reflective armour. Basically, for anti-TE defense buff, add more MIRRORS.

 

More properly on-topic though, 5th-gen ACs have different designs for the damage types, and there's already some hybrid defense designs from retrofit parts. I would have loved (and would love if they keep a 3-type defense/damage setup in the next AC game) to see frame tuning which works a bit like the weapon tuning, but lets us tweak defense numbers. This would preferably include some slight adjustement to the appearance of the parts as well.


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#5 Nescient

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Posted 23 November 2015 - 10:39 AM

I almost hope frame tuning remains a thing of the past. Don't get me wrong, it would be really cool, and iirc it seemed like the direction VD was headed in. The fact that we got retrofit parts leads me to believe that it wasn't feasible to balance meaningful frame tuning into 5th gen mechanics. Keeping frame stats static leaves more wiggle room for weapon tunes. 


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