GGA-206/Kusakage mdl 2/KMB-118H/NA/Kusakage mdl 2
Ok, so as the name suggests this is a fun little jammer AC I built and much to my surprised I was able to stunlock things just like I could in ACV. However, this only works to a certain point ,anything past 1600 RR seems to be able to easily break out and nothing with the Kagaribi or Kagero head parts are going to care about jammers at all, given the new jammer mechanics and I had to make a couple part choices which I would not have in V.
First off, I found that the Kusakage mdl 3 wouldn't catch anything. Even a tank could escape from it. The model 2 has the leg power jammer and stability jamming stats switched which much to my surprise made it possible for me to catch things where the model 3 failed.
Additionally I couldn't use just a gatling gun like I could in V and expect it to work, I needed to combine it with another high impact weapon. Personally I think the best answer for this is missiles and I found two which work pretty well. The first were jellies, the second were the HSMs.
So the game plan goes something like this: pepper them with the gat as you close in and gain missile locks, launch a jammer followed by the missiles and this should stun them long enough for you to place the second jammer and start the lock. After than, simply get behind them and launch jammers while keeping the gatling gun on them, make sure you launch missiles in volleys of 1 or 2 until you can get three jammers placed on the target, after that you can keep them in place with just the gatling gun.
On a separate note even a UNAC can effectively catch builds with this.
The frame is kinda, meh. I didn't put too much thought into it and someone who really knows lights can probably optomize it. I wanted to use the Ryugen legs because they have amazing turning which lets me flank very easily. Suzu + 309 wasn't my first pick, I wanted to use Toko boosters but they were too heavy with the gat and two jammers. (Ammo issues) E28 lets me put down up to three jammers which is required to jammer lock HBPs. The added range isn't relevant since the jammers themselves have very short range.
This may not be super competitive but it is an awful lot of fun. I spent a few hours jammering anyone I could find in CQ and jamming my poor UNACs just for giggles. Thoughts?