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Late Ideas for Improving VD story Mode


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#1 Star Core Seven

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Posted 04 February 2016 - 11:48 AM

First of all, since this is primarily a team multiplayer game, I believe the story mode should've had at least somewhat challenging missions where you have to cooperate with allied ACs more often to succeed. (Or perhaps the player could have a story team of NPC ACs?) This would have made missions just generally more interesting because you'd have to consider what your allies are doing, how to cover them, using them as cover, etc. This might also help the player prepare for multiplayer better. Furthermore, it would be easier to balance the missions for whether there are one players or two, since a friendly NPC AC could just be swapped out with the second player's AC.

So... do you guys think this would've been a good idea, or is this just ignorant rambling or something on my part?
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#2 Sash

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Posted 05 February 2016 - 01:05 AM

Personally, I feel that AC story missions would be dramatically improved by making them necessarily emulate Two Betrayals. In fact, the entire story could be Two Betrayals, and I would be cool with it.

 

Ok enough of that. Basically, make the whole story one long seamless experience. As for a challenge/hard mode, simply remove checkpoints. You have to play the whole thing in one setting. Although, that would make more sense for individual missions as opposed to the entire story.

 

But no, really, 5th Gen would be right at home in every gauntlet run in the Halo series. Just replace enemies and obstacles with pertinent ones, fuck the story because nobody knows whats going on anyhow (aliens?) and just gun for the finish line with l33t co-op, Legendary difficulty, and your regular Ammon/Ootheca extravaganza. Hell, Chief and the Foundation man are just that nuts, it would work. Plus, if missions are long as fuck, workshop stations serve a purpose.

 

Oh, but enable weapon pickup like in Lost Planet.

 

 

That is all.

 

 

 

OH FUCK YOU MEANT MULTIPLAYER STORY? LOL. Yeah could be cool dude. AI companions are dumb little shits though. I'd prefer to play without one most of the time. Besides, we have UNACs, don't we? I think it's implied that by around mission... uhh... 4? 5? that we're intended to have a UNAC with us.


you fucking tryhard

 Rix-Today at 9:17 PM

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AvalonFive-Today at 9:25 PM
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#3 rogan

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Posted 05 February 2016 - 02:45 PM

 

I think it's implied that by around mission... uhh... 4? 5? that we're intended to have a UNAC with us.

Ehh, no way. If that was the case the enemy AI would be set at least a little higher.

​I built a tank UNAC with auto cannons, HEAT rockets and gatling guns, and I intentionally programmed it to fight like an idiot.
​That means:
​-No Scan Mode
-No special Movement
​-No Dodging

Move forward (by normal tread movement only) fire bullets at closest target until dead, execute boost charge at 25m. It still solo'd all the AC fights in the game along with the final boss. Completed a good number of the normal missions too. You would think the AI could at least handle something like that if we were meant to have a partner UNAC.


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#4 Sash

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Posted 05 February 2016 - 03:47 PM

You make a valid argument, Rogan. Perhaps From actually thinks we're just that bad? Program yourself an HRJ with Rifles and Gats, make it on low consumption boosters on a non-optimal gen, give it a long range FCS, and have it never jump or boost. If you could make it never look up either, perhaps that would help. Players who are that bad exist, and next time on unsolved mysteries, we'll take you deep into the heart of the mysterious 360 INT server in search of true newbies in their natural habitat by masquerading in the merc pool and watching, waiting, and praying to get hired by one of these elusive creatures. Using cutting edge pseudoscience powered by jj abrams and that ancient aliens guy, mixed with john cena and shia labeouf. True stories, true encounters, next time on animal planet armored core.


you fucking tryhard

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I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#5 o-iii

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Posted 05 February 2016 - 04:12 PM

I think you make some great points about story and multiplayer, SC7.  I really didn't like how the missions complexity, length, and overall quality seemed to go down in VD from V.  The multiplayer mechanics are awesome (especially with the Operator) but the implementation and integration of those mechanics in story mode was definitely lacking.  I also think the level design was uninspired compared to previous games.  So I'm hoping with Armored Core 6, we get the same excellent combat mechanics but with some truly inspiring level design.  Maybe it's just me, but I like long, multi-faceted complex missions with different locations and scenery.


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#6 Star Core Seven

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Posted 05 February 2016 - 04:50 PM

I think you make some great points about story and multiplayer, SC7.  I really didn't like how the missions complexity, length, and overall quality seemed to go down in VD from V.  The multiplayer mechanics are awesome (especially with the Operator) but the implementation and integration of those mechanics in story mode was definitely lacking.  I also think the level design was uninspired compared to previous games.  So I'm hoping with Armored Core 6, we get the same excellent combat mechanics but with some truly inspiring level design.  Maybe it's just me, but I like long, multi-faceted complex missions with different locations and scenery.

About level design... Correct me if I'm wrong, but weren't For Answer maps mostly all just flat?
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#7 Black Crow

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Posted 06 February 2016 - 01:22 AM

I don't know about Fromsoft underestimating players, but I do feel like they had a major lack of effort in making enemies for the story mode, UNACs that is.

I mean, TE stacked HBPs. At least if their weapons were tuned (Which I imagine they aren't, at least for damage), they might be able to actually hurt the player with weapons.


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#8 Star Core Seven

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Posted 06 February 2016 - 07:58 PM

I don't know about Fromsoft underestimating players, but I do feel like they had a major lack of effort in making enemies for the story mode, UNACs that is.

I mean, TE stacked HBPs. At least if their weapons were tuned (Which I imagine they aren't, at least for damage), they might be able to actually hurt the player with weapons.

I didn't have a remote idea of how to make a good AC when I started out on VD, so many of the AC fights were actually challenging. I even lost to that one LBP with the tiger emblem and rifle and sniper rifle. The game should've had a decent tutorial on assembling effective ACs, that way missions could've been more challenging without slaughtering newbies. That's my opinion anyway.


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