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Would Armored Core still be Armored Core if you could only run Meta?


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#1 Sash

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Posted 08 February 2016 - 11:58 AM

Topic Title says it all. Would Armored Core still be Armored Core if you could only run Meta?

 

Basically, no assembly - you just get to pick what meta frame you run, and then pick from the handful of metagame weapons available. Think of it like some over-glorified create-a-class.

 

Is this still Armored Core? Some of us play in an environment where this is basically the case in most matches. Would it change anything to see non-optimal setups removed entirely? 

 

What do you think?


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#2 Nescient

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Posted 08 February 2016 - 12:34 PM

Customization sits high on the list of ACs defining traits but mechanics and aesthetic are more unique to the series IMO. I bet VD has 5-10 meta frames... 12 would be lame. The only way I could see such a change improve the game would be if the frame selection pool was large, not MWO scale but something like that. Not being able to fuck around with internals would also be a deal breaker.

 

Competitively speaking, I tend to agree that it already plays out this way but at least half my play time and more than half of the fun I've had has involved mid-low tier shenanigans.


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#3 Skylark_J

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Posted 08 February 2016 - 02:12 PM

Armored Cores customisation mode is the soul of the game and an Experience on its own. It would lose alot of its AC-ness without it.



#4 Soren

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Posted 08 February 2016 - 05:33 PM

What would change?

 

 

 

In all seriousness though, if it played out this way fights on the INT server would probably be more challenging since crap like TE spec heavyweights/tanks wouldn't run so rampant. In theory, less people would be such a free and easy kill.

 

But on the flip side, it wouldn't be nearly as interesting, because a lot of players only play the game so that they can amuse themselves by trying to win with gimmicky/under-powered builds. One of the things I loved about Skor. That guy would go into battles with a completely un-armed AC, or a heat pile tank, just for the smiley faces. And that kind of freedom really helps make the game fun and all-around less stressful, I think.


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#5 Black Crow

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Posted 08 February 2016 - 10:46 PM

Yes. This is how I run in JP when I CQ.

FB, not so much.

 

But in the end, isn't CQ or team-based fights the thing in VD?

 

While I like duels, CQ feels a lot more interesting in ways.

 

And unlike on the INT (Timezones), I can actually get games on JP, so I'd pick meta, even if I disliked it, any time over... Just empty.

 

Though it is hilarious to get to fight a TE stacked HBP once a three months on the INT. Good stuff.


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#6 rogan

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Posted 09 February 2016 - 03:24 PM

My short answer is: Yes.

 

One of the things which has always drawn me to the armored core series, and still continues to draw me in, is the extreme level of customization which the game offers. Even if certain parts are completely outclassed by others you have always had to unlock or in some way earn those better parts. Additionally, there is the satisfaction of finding the right balance of firepower, defense, weaponry types, energy and playstyle which works best for you. I never brow bored with how far you can dig into this customization.

 

Meta is something which is really going to come about with any game which has the level of customization which armored core offers. That doesn't take away from what makes armored core so enjoyable, at least for me. I will still spend hours in any of the games tinkering around in the garage looking for interesting or fun part combinations even though I am fully aware of what the accepted standards are, and what I must do in order to be successful in a PvP enviornment.

‚Äč@TE Stacked HBPs:
Thats not fair, I have seen maybe 1-2 of those. (On the flip side I have seen plenty of quads which fail to block rifles or power auto cannons, so maybe that's just a server difference) 

 

TE tanks on the other hand... those are everywhere.


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#7 DominantLegend

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Posted 09 February 2016 - 10:33 PM

Without customization AC would become much more like a fighting game, less like a simulator/RPG, and the allowed builds would be segmented into tiers by the fans very quickly.

 

At the lower-end of experience with the game, It would get significantly more 'meta' because you'd have to rely on counterpicks, maps, and tiers to determine what was fair or not. With  customization, players can let stats carry them through a good portion of PvP as they learn how to pilot.

 

At the higher-end of experience, it would get less 'meta' because you'd have fewer options to customize against the player and situation, rather than just the map or matchup.

 
ACVD is at its easiest when everyone else is using the same few builds and you're adapting to them, regardless of what those builds are. 
 
Meta is using techniques that work because of the way others think about the game, that may not make sense on paper. AC:VD lends itself to an extremely good metagame because of the damage/threshold system. Almost any part can be made viable in AC:VD because the "Best" archetypes and combinations of frames/weapons are based on what the opponent is using, not what the stats necessarily are for all the weapons. 

 

Once enough people go that route, the archetypes change, and now suddenly "meta" means changing yet again to something else, maybe something more generalized. Especially with close communities, when everyone starts picking up 3BR heavies, the first person who starts using builds under that knowledge will receive a higher amount of success than expected.






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