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Ducking fights and the repercussions of refusing to play other people.


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#1 Sash

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Posted 15 February 2016 - 09:52 AM

Quack.

 

 

You all know what I'm talking about. Some folks are just hit it and quit it kind of people - they'll unwittingly run into you on a sortie, you'll have a quick bout, and you'll never see them again - they instantly hide offline or just wait until you leave to do something else before resuming their sorties.

 

What the hell causes this kind of mindset is beyond me. What compounds the issue is that there's rarely more than a couple teams online, and folks seem to be perfectly content not playing the fucking game so long as there is a team (or individual) who they might run into in sorties.

 

The international servers already have a low enough playerbase as it is, but when people just refuse to fight each other, I am perplexed. Do they not wish for fights in world mode? Would they rather twiddle their thumbs until other people grow bored, wasting everyone's time, and then sortie alone in the vast emptiness they have created?

 

What I don't get is how folks could ever be so picky when it comes to fighting other players. On most days, you won't have a choice - hell, you'd be lucky to run into another full team on a sortie (or someone else with halfway decent UNACs, at or above your skill level) - and yet still people seem to chose consciously to not re-sortie so long as their most competent adversaries remain online.

 

It strikes me as utterly pathetic that players complain about nobody being around to fight and then proceed to duck fights. Perhaps they'd prefer to farm points for the leaderboards off of newbies, or maybe just the burn runs? I am also perplexed as to why people would want to willingly sabotage the already fragile state of the game internationally by not putting themselves out there for people to encounter.

 

To those of you who do this, I would like to hear some kind of justification. If you don't feel like fighting anyone, I ask why you would run a sortie in the first place, and also implore you not to bail when you lose - you perpetuate the problems of inactivity that plague the international servers.

 

I can understand that sometimes ya got life stuff to attend to, or ya gotta make dinner, or you have to run to get groceries, but when four or five people do this simultaneously and sit in their team lobby or run off to a private free battle until the bulk of their opponent's team goes offline, I begin to question the coincidental nature of your "breaks".

 

Discuss (or don't).


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#2 Nescient

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Posted 15 February 2016 - 11:31 AM

People hate losing. If they perceive the odds of success as slim to none why bother? The majority of the player base does not play for sport. This happened to my team in the last quarter of ACV.


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#3 Reyleones

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Posted 15 February 2016 - 11:44 AM

I always try and message players i see that are trying but have no one to play with or to help them understand the game better, sometimes they want the help sometimes not, but yea it does happen as soon as players see your on theyl leave cq then continue once you log off

#4 FromCheng

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Posted 15 February 2016 - 04:49 PM

Who are the people in our community?

Are they hardcore vets? Are they random newcomers who just happened to pick up the game? Maybe some player who's been here since the start, but could never quite get good enough so no one picked him up in their team? In general it doesn’t really matter, because the problem is still the same.

I had a huge writeup for this but I’m gonna just keep it relatively simple.

There is a huge communication/skill gap in the community.

Top level teams/players on INT pretty much slaughter all other teams, to the point where they don’t even have a chance. Mid level/low level teams can never beat them because they have neither the knowledge nor practice to win, nor can they obtain it for one simple reason. To get good, you need experience. It is hard to get experience when on one hand you are basically getting 0 to death’d everytime you fight or on the other end you get random newb teams who are too far below your skill level to be a challenge. Add into the fact that activity is sparse and teams are few and you get teams stuck in a Sisyphean scenario.

Top players stay top players, and mid/low remain mid/low level. And they stay in their respective groups, because they either fear/dislike each other. They refuse to talk or communicate, share knowledge or even be on friendly terms. Instead of competition, you have segregation or isolation in a sense.

They end up with is a situation where they have to choose to either lose 100% of the time (against top teams) with no recourse for improvement OR winning most/some of the time (against everyone else).
 

TL:DR For most players who don’t know the ins and outs of the game or have JP-level experience, the only way to “win” is to not play. So everyone loses.
 


-Final Boss, wields Tolima


#5 Sash

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Posted 15 February 2016 - 05:36 PM

TL:DR: Apartheid?

 

Lol. More quick guides coming whenever I get around to recording and uploading I guess. Busy work and study week here but I guess I should do all I can to mitigate the issues apparent.

 

What would you say we could do, as either the Top or the mid/low?


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#6 Nescient

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Posted 15 February 2016 - 08:11 PM

HERES WHAT YOURE GONNA DO:

 

put the 360 out of its misery and embrace the black box. 

 

then fall into holding pattern with the rest of us till From shits out its next half-assed attempt at an AC game or someone mods one of the existing games for PC with ps3/360 emulation.

 

ALSO:

 

talk to a psychiatrist about some anti-anxiety meds

 

watch Good Will Hunting

 

Just let go and move on. 5th gen was born with terminal ass cancer and hiv monkeys. Let the suffering end.

 

 

 

PS3 is full of dicks and assholes, as opposed to 360s overabundance of pussy. So basically I'm guessing 360 population has fallen to the point where the pond is so small that any scrub can ego-boost as the majority of those left are mid-low tier players and even that crowd has waned so thin that a decent player with a few months experience can more or less sustain the ego-boost because the top-tier isn't firmly defined, it seems attainable because the majority of "competition" is from established mid-tier players, whom the average to talented newb can potentially contend with but then along comes a vet, a sea-monster, suddenly everything goes out the window, lag this, lag that, glitches, cheats, oblivion. 

 

 

 

PS3 int can be this way, all it takes these days is me and rogan and most of the competition poofs (which is FUCKING SAD, for any of you reading this... YOU KNOW WHO YOU ARE). But then theres JP server, and a surprisingly active 4th gen community. I can't really speak for VD, haven't played much lately, but the last two times I did it went down like this: friday i log in, go to FB, first try i get a room hosted by sackostuff (a very fun dude to fight). The room lasts about an hour and a half and tops out at 5 or 6 players. Another day, no first try magic in the search que but one simple message to my buddy helamasa (undisputed winner of some tournament somewhere) and into the fray.

 

 

TLDR the PS3 environment  suffers from the same problems but hasn't completely lost track of reality. There are still enough vets around to keep it real.

 

 

 

@cheng i like your tone, it has balls. Nevertheless its still entirely possible for a newcomer to achieve mid-high tier play... all they have to do is draw on the experience of the experienced. Its just not statistically likely to happen in our region in the first place given the numbers this late in 5th gens lifecycle. Just... think happy tolima thoughts... you poor bastard...


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#7 Repraved

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Posted 16 February 2016 - 06:18 AM

This may be swaying a little from the actual topic, but this post made me wonder.

 

Is territory swapping still a thing?

 

I ask because that played a major role in making my entire team leave ACV in the first year. When a clan surpassed us in Urban Area and became rank 1 without ever facing our team, we got suspicious. We trained in Urban Area every day, and never lost a match, or ran into them for that matter. They never accepted our challenges. Then we heard a rumor that the former rank 1 basically gave all their territory to them. This left us permanently at rank 2, and it hurt to know since Urban Area was basically our home field. A pointless battle.

 

I mainly stuck to free battle from then on. That was back during the clan infiltration and territory stealing days.



#8 Nescient

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Posted 16 February 2016 - 11:11 AM

Territories are no longer a thing period... Boosting was so out of control that From more or less flipped the table in frustration and introduced a far less enjoyable world conquest system for VD. Frankly I'd rather deal with boosters and the unbearable agony associated with not seeing my name at the top of the leaderboard. Anyway... the boosters moved onto VDs free battle leaderboard and undermined any sense of legitimacy it had.


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#9 FromCheng

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Posted 16 February 2016 - 11:51 AM

 

What would you say we could do, as either the Top or the mid/low?

Realistically or ideally? At this point we don't have a lot of options though it's still very much possible to get better organized and work with what we have but it'd be hard and take alot of time.


-Final Boss, wields Tolima


#10 Nescient

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Posted 18 February 2016 - 02:22 PM

"Anyhow, the way to do it now is just set up a free battle room and get to fighting there; it is far too tedious to find decent fights in world mode. Oh, and beside the point, a lot of us are jumping ship for JP. There's no reason to stick around for low activity and bad fights - greener pastures are appealing, regardless of how strikingly more competent the competition is."

 

-Sash

 

 

imagine having a top sekrit stealth-modo that hard-counters this exact situation. PSN accounts are free, this is what the black box offers. 

 

 

 

 

 

 

 

 

 

 



TL:DR: Apartheid?

 

Lol. More quick guides coming whenever I get around to recording and uploading I guess. Busy work and study week here but I guess I should do all I can to mitigate the issues apparent.

 

What would you say we could do, as either the Top or the mid/low?

 

I dont wanna dissuade anyone from writing a guide. However, you gotta realize that even years ago "making guides" was too little too late. I like the idea, player base being the underlying issue that allows these people to wage such underhanded tactics, keep there funs by taking your fun farm away.... So give them funs through easily digestible meta guides. But you know what? Fuck Tai Lopez. Then again I see you mention recording device, so you know what i take it back. 

 

 

 

 

On my side of the pond a lot has gone wrong on our end, even the vaunted access to JP server with which we buttress our every breathe ultimately bit us in the ass, from a server activity perspective (not really, we got the hardcore draw due to it and that is the only reason I'm able to talk down to you like this, as I was talked down to before you).

 

I really can't construe a way to shoulder ANY of the blame for 5th gens shittyness. Because thats what it is. 5th gen is fucking shitty in a lot of ways. From produced a couple of gems, sure, but both fall short of the diamond in the rough status that has kept the rest of the series relevant. I was thinking about this a few months ago after watching that LR vs popular games youtube. One of the key points was how immersive the experience is in contrast to more conventional games. Fifth gen checks most of the boxes on that list and does a few better than the rest of the series, but not being able to fly is fucking crap. The games physics shit all over not being able to fly. 5th gen movement breaks suspension of disbelief, no flying, lead weights on any effort by anyone anywhere to draw someone into the series out of thin air, or make anyone, even, really, care about things like honor and fun and smashing bots in the most badass and visually pleasing way that would make michael bay shit himself with envy and this sentence ends NOW. Fun is a luxury in this game. Fifth gen is still, years after my first impression of ACV 1.00, "kinda like being a gorilla with a jetpack and guns". To the vegetative newb its a closed loop, a learning curve too steep to see the peak of.

 

 

 

 

 

So pick your sinking ship, i guess. Thats what you ought to do, accept the reality and stop expending so much effort trying to rescucitate the shit end of the stick when you could be having some fun while theres fun to be had, or going for broke and making the spiritual pilgrimage to Japonia… it amazes me that you plebeians have kept the war going this long without that hallmark of experience… 

 
 
 
Contrary to my general candor I’d love to see a thriving 360 community. Unfortunately what you describe is a noxious playerbase doomed to extinction, this is terri shaivo all over again. Honestly the most logical solution to keeping a stateside 5th gen community alive is to consolidate to a common platform.
 
If you must remain casual thats fine. I understand the draw of being a big fish in a small pond. Three examples of me making that decision myself: Once in a somewhat similar situation, reversed, with a few ranked players I hated losing to. Again when I turned down a Enders JP contract for unchallenged dominance over the motherland with UU. Last time was not buying a JP copy of verdict day. All of these choices held back my experience, in some way. 
 
 
 
Not playing some of the top ranked players early on lead to an irrational fear of them and a sense of inferiority. To be fair to me, I’ve only blacklisted two players, FatalDragon and the infamous Denver, both are adept at making enemies. Ducking these fights lost me experience (fatal was a beast) and ranked points…
 
Not going to Japan to fight the good fight more or less made me fat. Still I do not regret sticking it out to the bitter end, NA was stronger at its weakest than INT has become. When I first joined UU we'd rag doll Enders just like the rest. I would say JP gave them the experience to shut us down, maby it did... maby it was disso... 
 
Not buying JP VD also definitely held me back. The Enders crew was polished to perfection by that server, they were quickly establishing crazy shit late game when everything was thought to be played out (fishy’s [I CANT THINK OF THE FUCKING WORD AND ITS…. its something that is highly….. DAMNIT. PISS SHIT FUCK. ASSTITS. TITASS……… its fucking gay as helllllll…. i digress. The gay quad that fish used to win a tournament. Nostalgia. Butthurt. I wasn’t even in the tournament and I’m still butthurt from that build.{Dbolt says fish is a scrub and his quad, BeehiveMoonbase (…) was the first}]) and all that stuff and things.
 
 
 
Fat is the repercussion, also experience and points. Why are we talking about fat? BECAUSE YOU HAVE BEEN DUCKING THE CHALLENGE SON. 
 
 
 
So yeah find a platform and mouth off at these people. If you can stir a fucking shiver out of one of the vegetables that you call enemies keep ramming food down there throats through a plastic tube and wiping there lifeless shit from there lifeless asses. If you honestly cannot get a good fight go to where you can and continue your always appreciated collaboration with those already on the other side.
 
Chengs right, its over man. But the game is not over. Its just established, and as much as some of us would love to see a fresh player upsetting the ranks it will never happen.
 
EDIT: CONTROVERSIAL!  :ph34r: 
 
 
to do list:
 
part two and three
 
u seem normal enough to manipulate people. Go play cod or battlefield whatever, convince scrubs that fifth gen is fun, that flying is dumb and that the price of admission to bot-glory is worth the brain cells. Thats by far and away your most efficient option on the 360. Come to PS3, do the same, and you might have the resources necessary to turn them into competitive players.
 
^
i believe this ties loosely into the incoherence that came before it which was in large part remnants of things I should have brought up in the podcast thread.
 
Every time I feel bad about playing such a washed up game i remember that you're still out there, naked in the rain on a rock in the middle of a pond on an island in the world, rendered blind from all the spitting and thrown sand, emaciated and then-
 
actually thats really sad. Sash pls. I'm just going to say sash pls from now on.

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#11 Nescient

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Posted 18 February 2016 - 06:03 PM

What would you say we could do, as either the Top or the mid/low?

 

I know you need AC related activities to fill in the time you're losing the game that instigated the OP. Might I suggest college since your going to college. Top tier players stay the fuck away newbs hate top tier players more than life itself. Mid tier- play conquest. Low tier- operators. 360 players can will fit into our lovely society- back-up operator, emblem maker, team CQ intro editor but mostly board watcher and low-tier UNAC tests. Rogan needs a bucket changer that should be easy with all the shit you've been swallowing (humph that was akward and went too far, MOVING DOWNWARDS) 

 

Seriously, lets go through it:

 

Realistically or ideally? At this point we don't have a lot of options though it's still very much possible to get better organized and work with what we have but it'd be hard and take alot of time.

 

Options: play AC, don't play AC. Theres a measurable puddle of newbs in constant tidal flux on either console, its up to us to recreate the game for them, bringing them into a team, give them a bot and an emblem, feed them your valuable (?) experience. Or it can be as simple as dipping into free battle or merc reg and handing out the beat-downs.

*

TIER DISTINCTIONS?! Fuck you dude get your head in the game. Anyone thats here is a part of this community, there is no "tier x" requirement for starting a team.

*

 If you can catch the server at high tide its still got enough activity to have momentum, continuity, and other words that might be more applicable to what I'm trying to say which is simply this: Why spend an hour (heh) making a guide when 60 minutes of PS3 AC is a bigger contribution to sustaining the community? Thats enough time to hi-jack a scrublords minions or try to farm your own (the most difficult option but the point is its still very possible to do in-game). Last time I CQd i traded games with a scrub, some shit-talking later he wanted my waifu i mean emblem, the next day he RQd after rogan and i steam rolled him ("never speka to me again")... This week I sign into FB and he's looking for a team, another one of the 1+3 operatives I had been fighting that day is asking what team I'm on, etc etc. I have to stay salty and say no, I work alone (SO RONERY). In the past this was OK, but I don't know who's active these days so i can't even act as scrub agent. 

 

What these players need is someone less autistic than I. Something softer, squishier, less inclined to perform stylish 1HKOs and otherwise oozing thick swaggery style. Someone with enough piss left in them to say sure, lets go to CQ, and lacking the ever tempting FB invites that always seem to come when the bars not necessarily on your side, the competition is flat but more or less evolved to digest fluffy nubs lead by one guy that thinks he's got this and probably could 1v1 most of the other team but really who's he kidding........ What they need is a shitlord, Sash. 

 

SASH FOR PS3 SHITLORD 2016!

 

*drops mouse

 

somebody link to the shy leiboughphf "do it" I'm not so good at that

 

DO IT JUSTDOITBRAWWWWGHRBRGLE


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#12 Repraved

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Posted 19 February 2016 - 11:21 AM

 

Not playing some of the top ranked players early on lead to an irrational fear of them and a sense of inferiority. To be fair to me, I’ve only blacklisted two players, FatalDragon and the infamous Denver, both are adept at making enemies. Ducking these fights lost me experience (fatal was a beast) and ranked points…
 

Oh boy. Those 2 names. Fighting Fatal was one of my best memories of the game due to being the greatest comeback our team ever had. Denver..the worst. I'm sorry becuase I don't like to call people out, but when you have people whining about someone's build and playstyle over the mic, telling me that I can't play the way I want, you've just made the community as annoying as League of Legend's community. But hey, I guess it's my fault for having the pride to try to win with my same AC all the time. Apparently that aggravates people.

 

____

I need to admit that I'm certainly not helping the community by never giving Verdict Day a chance. But my friend and I felt the community itself failed us at the time. We went into ACV serious and built a clan together. I was more of a lone wolf for a time, doing free battles, and he was the team leader. He'd always let anyone into the team, and help people out with missions and training. Eventually I was told to stop doing free battle and give the guys a real opponent. Back then I really didn't understand why he spent time building a team full of low level players. We would beat on them day after day in clan matches, and I was very bored of it. I'd even resort to fighting multiple people by myself. But at the end of this I saw what my friend did. He had helped complete rookies grow into actual decent players. I only saw this when I watched them fight other teams. They were dominant...2 of our worst players held off a full team of Green Flamingo players.

 

My point is, this friend of mine was doing things right. He was trying to make videos, and help new players learn to fight. He'd help them with their build an make sure they stuck with it in order to actually learn how to pilot rather than rely on the AC itself. That was our philosophy. But in the end, other players just got us fed up with Armored Core. I still sort of recent the community for that.



#13 Nescient

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Posted 19 February 2016 - 11:59 AM

Im pretty sure I beat him once.


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#14 Reyleones

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Posted 21 February 2016 - 06:55 AM

Speaking of ducking fights, just ran into this problem yesterday, so apperantly if theres someone searching and they hit noob team while i hit new team, my mercs wich will remain nameless(you know who you are) decided that waiting 5 mins to connect to a team that has 4 to 3 players on and running, wasnt worth the wait so after THEY quit after not even a fraction of min waiting to get a hit, because apperantly FB is better for them....now i ask how in the F is fb better than CQ, how is FB wich clearly is made for practising or if you wanto call yourself a durler even tho the game mechanics allows for total counterbuilding in FB, kinda why CQ is the bees knees when it comes to its mechanics. So i ask what brings this mindset? You log on everyday just for FB? Its pathetic why you ask? Because knowing thst there is CQ goin on yet your in FB twidiling your thumbs, but complain how dead the game is, also how tf is it theres 10 plus people in fb yet no CQ....-_- this is what i deal with everyday
I might aswell call JG wettworth for my CQ

#15 Black Crow

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Posted 21 February 2016 - 10:44 PM

Rey. Whatever you said for the most part, I'd kindly ask you to take a moment and reword it, unless you're okay with me being unaware of whatever it is you tried to say.

 

As for the whole FB/CQ deal on INT. A certain Goat always tells me that it's because CQ has awfully slow matchmaking, and while I'd prefer the CQ over FB myself, too, I can't deny that it's taken me a whole hour at worst to finally connect to the team we've been communicating with and attempting to get to each other.

Then, there's even the case where it just doesn't let us connect - somebody, either from our or their team, flashes red and the bar says 'connection error, couldn't connect, blah blah, hate yourself'.

 

As for FB being for practice only. It's mainly about your attitude towards it. I know players who don't mess around in duels, if that's what you're after. Be it skillful play or tryharding, or both. The competition is there, too. You might just have to look for it - but it is a different type of competition that CQ offers.

 

Though, some players insist, and I can't blame them on that either, is that in duels, it's not the 'counter' that wins, but instead, the build which has the advantage, 'match-up'. If the match-up happens to be a slow fortress quad versus a LBP with pulses and shotguns, the assumption is the LBP wins by default.

 

As for the  whole counter-building thing, it's something that I believe to be a decision made by single individuals of the community.

And it's not restricted to FB, or, duels. In duels, there's only one players on each side, so, counter-picking or countering last used build becomes a lot easier, but with 4-on-4, each four players need to predict the builds of the opposing team's each four players, meaning that a successful counter becomes a lot harder to succeed completely.

Also. Our team's been counter-built in CQ. So I'd like say that based on my views and experience, countering is a thing, CQ or FB.

 

Then again, having the problem of your CE weak LBP being countered by mathuras and a CEMG spamming LBP can be neutralized in at least two ways.

1. Pick a build for the map. (As scummy as it sounds, a LRJ or a quad can have it easier than a tank on the duel version of Opal Caves, unless the tank can force them to come down. This is just one example, and I don't encourage anyone to AP quad on Opal Caves, because it gives people gray hairs., but it may or may not also bring in a more competitive aspect to it.)

 

2. Simply rotate builds. Pick builds from different categories (Leg type, range type, etc.) by random. Countering is always a possibility, but this way, they can't know for sure what you're bringing and if they insist on trying to predict a counter, they might end up digging a grave for themselves.

 

3. Meta all the way. Who knows, it might work. (Is also a way to give gray hairs for people.)

 

(I'm basically repeating myself with this final part.)

Not intending to prolong this post, but one more thing came up to my mind.

Another thing that can lessen being countered in CQ, is pretty obviously, having a balanced team composition, if such a thing exists. I don't think this really needs further explanation. So, while countering can be a thing in both CQ and FB, it's probably a lot more common in FB, than it is in CQ.

 

TL;DR: Caw, caw, caw.


'CAW, CAW, CAW'


#16 DominantLegend

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Posted 22 February 2016 - 12:55 AM

In team matches, you don't have complete control over your own victory, you can rely on teammates to cover weaknesses in your build choices that would get you killed in 1v1 when all the attention is on you, and if you optimize you can still lose if your teammates die too fast.

 

In FB, especially duels, you're entirely responsible for your own victory. If someone changes their build and is beating you consistently and you refuse to change your build to adapt to the style/map, it's your fault for giving yourself that handicap.

 

That feels unfair to some people because they can't use 'what they want' and still win.



#17 Soren

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Posted 22 February 2016 - 03:47 AM

 

But my friend and I felt the community itself failed us at the time.

 

Perfectly understandable, as not only did the community fail you guys, it failed itself and everyone else in general. ACV had the absolute worst community I have ever seen in my life, and I'm ashamed at having experienced it. It was full of the most angry and obnoxious, bull-headed people I have ever encountered. Almost every day the chat was arguing amongst itself and comparing the size of their e-peens, most of these people having deserved 0% of their leaderboard rank to begin with. It was like 95% of the playerbase was trying to chase everyone out of the server, without stopping to think that no players = no games. And that no conquest = no fights, and no fights = no point in playing. Everyone's goal, intentional or otherwise, was to make the experience as stressful as humanly possible for each other, and it was disgusting. There was no sportsmanship, and it was rare to meet an actually genuine person.

 

A large part of the problem was also the game being so flawed. The way it was set up forced people to socialize with the community if they even wanted to try and organize matches to begin with. Much later in ACV's life, they added shield symbols that allowed you to see when people were conquesting or defending a territory, but at that point it was too little too late. The game was already dead. Perhaps if, in the beginning, players were allowed to see when another team was defending (and where,) things would have been a little different. Seriously, a lot of people didn't even understand how conquest even worked. I remember I'd get hired by people a lot and they would ready up on briefing, wait like 2 seconds, unready, ready up again, then drop out entirely because they didn't know why the game wasn't doing anything.

 

But all this being said, I do still have a major soft spot for ACV, and gameplay-wise, I definitely enjoy it more than I ever enjoyed VD. It's just a shame things turned out so shitty.

 

 

 

 

 

Anyway, that was was a pretty big leap from the topic, and I do apologize. It's just that what he said really hit close to home and had me remembering the way things were in those days. As for the topic itself, I ask myself the same question on a regular basis. Even if you lose, and even if you get crushed, you get 0 experience, and 0 learning if you just stop playing entirely. People need to learn from their losses. After matches we have a nice op file you can watch that shows you anything and everything about....everything. You can see your opponent's builds, you can see their synergy, you can see their weapons and specs, you can see their stats, and you can see their energy management, and you can also pick up on playstyle quirks if you have an eye for it.

 

I'm not saying they're ever going to win against the team, however I personally don't believe that losing makes the experience pointless or even wasteful. Maybe it's just a "fighting game perspective" on the matter, but that's how I always believed it. I always study the op file after a match, almost every single game. I am almost always the last person to ready up, and often find myself disappointed that my team didn't give me more time to observe things.

 

It's just a shame that most players aren't so observant. You don't always need someone guiding you and holding your hand to learn things, and your first reaction to a loss shouldn't be to run for the hills and hide until it's safe out.

 

Oh my god I'm going to stop typing now before I turn into Ark. I am really sorry. :lol:


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#18 Reyleones

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Posted 22 February 2016 - 06:26 AM

Basically CROW i had 2 mercs(stop)
Theres was a competetive team wich was also running at the same time i was.(stop)
I at the same time was communicating with the team leader so we could fight each other.(stop)
We hit a noob team(stop)
They hit a noob team(stop)
Meaning 4 teams were cquin(stop)
My mercs decided afyer one hit(wich was the noob team) that theyd be better off in fb(stop)
Even tho i was communicating with my mercs aswell as they were in.the chat(stop)
So theese mercs knew the good fight was around the corner, they simply didnt want to wait(stop)(the end)

#19 Black Crow

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Posted 22 February 2016 - 08:03 AM

I feel like Dominant put it very well together.

 

Thanks for clarifying, Rey.

 

Now, this is a bit off topic, but...

Soren, what you said about V's community trying to chase itself away from the game? I swear that's my DkS II online experience.

And it worked pretty well. Just in case a certain few were wondering.


'CAW, CAW, CAW'


#20 Reyleones

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Posted 22 February 2016 - 10:57 AM

Crowww we miss yew in int..come backkk or make guest apperances




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