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ACVD: Omnipresent


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#1 Otorinth

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Posted 23 October 2013 - 08:31 PM

Head: Hd-R-E06 "Jack"
Core: CB-209 "Hokabo"
Arms: Ar-M-W48 "Hokabo"
Legs: AOI mdl.1
FCS: Fs-L-E28
Generator: Ge-D-G23
Booster: TOKONATSU mdl.1
Recon: RA-209
Right Arm: AM/BRA-224
Left Arm: AM/GGA-206
Shoulder: MONONOFU mdl.2
Right Hanger: AM/LRA-229
Left Hanger: AM/SRA-314

The only AC I have built which is originally from ACV has been outfitted with new/modified parts in Verdict Day. I pretty much have gone through every mission without changing it's set up, and it does damn fine in World Mode.

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#2 Sash

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Posted 24 October 2013 - 05:52 AM

Quite the bulky heavy you have there. Do you find yourself tanking a lot of damage with it or do you like to keep out of direct firefights? Why I ask is because the Bargu legs have terrible Recoil Resistance, and one stray HSM can help the enemy get in a whole lot of effective hits after an armor break.

you fucking tryhard

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#3 Widowbreaker

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Posted 24 October 2013 - 07:05 AM

GALAHAD!?

Only KE heads I see as worthwhile are 227, mod Lancelot, Starlight on hi-RR builds and Ruegerro. Galahad is still crummy and has awful camera. Terrible RR and it is crippling the already weak Barguzin.

Move to a CE head likes the Marcus Fisher variant or the new heads the F08 or F17 (may have the numbers wrong)

#4 Scruffy

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Posted 24 October 2013 - 08:54 AM

i actually dont mind the KE heads, and the retrofit galahad has some good CE defense stats, as well as being fairly light weight

but yes, that AC looks superbly heavy

#5 rogan

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Posted 24 October 2013 - 10:20 AM

KE heads aren't that bad anymore. Particularly on heavier builds. TE heads have become amazing on some tank builds as well.

What is your weapon tuning? I also doubt that you need added ammo in the shoulder slots. (I think thats what MONONOFU is) Missiles or subs would help this AC out, depending on weapon tuning.
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#6 Not-Hunter

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Posted 24 October 2013 - 10:34 AM

KE heads aren't that bad anymore. Particularly on heavier builds. TE heads have become amazing on some tank builds as well.

What is your weapon tuning? I also doubt that you need added ammo in the shoulder slots. (I think thats what MONONOFU is) Missiles or subs would help this AC out, depending on weapon tuning.


MONONOFU is a subcomp.

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#7 Scruffy

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Posted 24 October 2013 - 10:49 AM

KE heads aren't that bad anymore. Particularly on heavier builds. TE heads have become amazing on some tank builds as well.

What is your weapon tuning? I also doubt that you need added ammo in the shoulder slots. (I think thats what MONONOFU is) Missiles or subs would help this AC out, depending on weapon tuning.


MONONOFU is a subcomp.

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#8 Otorinth

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Posted 24 October 2013 - 11:46 AM

Quite the bulky heavy you have there. Do you find yourself tanking a lot of damage with it or do you like to keep out of direct firefights? Why I ask is because the Bargu legs have terrible Recoil Resistance, and one stray HSM can help the enemy get in a whole lot of effective hits after an armor break.

I usually start with the Rifle/Sniper Rifle combo but end up purposely tanking alot of hits in order to keep longer ranged/lower AP and defense units from being eaten alive. The monsterous high-boost speed and low drain of the TOKONATSU booster helps alot when avoiding shots and keeping up with faster units.

GALAHAD!?

Only KE heads I see as worthwhile are 227, mod Lancelot, Starlight on hi-RR builds and Ruegerro. Galahad is still crummy and has awful camera. Terrible RR and it is crippling the already weak Barguzin.

Move to a CE head likes the Marcus Fisher variant or the new heads the F08 or F17 (may have the numbers wrong)


I was thinking of switching over to the Marcus Fisher head to raise the RR but it would send my KE defense below 1700. I was also considering the HC-129 "Betsy Ross" CE head for the increased RR and breaking 2k CE defense, but it would leave me SLIGHTLY vulnerable to TANSYs and the thing is just plain creepy looking on this AC. ( I could probably get over that with time, but it makes my AC look like some kind of evil A.I unit)

What is your weapon tuning?

Battle Rifle - 2 Power, 1 Accuracy
Gatling Gun - 3 Power
Laser Rifle - 2 Accuracy, 1 Power
Sniper Rifle - 3 Accuracy

#9 Sash

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Posted 24 October 2013 - 03:10 PM

KE heads aren't that bad anymore. Particularly on heavier builds. TE heads have become amazing on some tank builds as well.


For one, yeah, KE heads are alright, thanks to the speed and stability changes. However, TE heads on tanks? I'd like to learn more.

you fucking tryhard

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AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#10 rogan

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Posted 24 October 2013 - 05:23 PM

@MONONFU being subcomps: I derp'd

For one, yeah, KE heads are alright, thanks to the speed and stability changes. However, TE heads on tanks? I'd like to learn more.


Here is a sample for you:
Kagaribi/209 mod/W48 mod/D09 mod
28/Makibashira/NA/Asatori mld 3

Relevant stats:
47460
1966
2411
3236

469 turning
7702 EN
1125 RR

Analysis:
I block all common weapons where the 129 head cuts into AP (by over 2k) without achieving any defense numbers. Since my head has 1348 stability my turning is still fairly high (above 460) and the best part is that this tank is completely immune to most jammers. Stability jammers are worthless, EN jammers don't effect it, its camera isn't high so flash rockets don't last as long as they do with common head choices and FCS jammers are laughable since the little pulse has to be on top of the tank to effect it. In short, TE heads (or at least the Kagaribi) are completely valid choices on tanks in VD.

This is off the top of my head, I could make a better tank by fiddling with it for a while and I haven't even placed weapons on this one.
Anything can be solved with the proper application of explosives

#11 Sash

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Posted 24 October 2013 - 05:26 PM

Quaint. I guess I'll think about running tanks more, now that I'm displeased with Midweight defenses when trying to counter Karasawa and CE MG Cheese.

you fucking tryhard

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I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#12 Nanabosho

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Posted 25 October 2013 - 06:37 AM

for a nice heavy i found that having around 1610 ke is enough to block out all but one rifle, shotguns, and gats not to mention most ke missiles. 2290-2300 can block out all but the strekoza and te defenses kinda come natural but its always good to shoot for 3k for those nasty pulse cannon and many high pwred laser cannons. You are using my fav set of heavy legs and i tend to stack ce alot more on it due to how well the defenses are balanced on it. You should try the f17 giving that its an amazing head for not only having a good amount of ce but high camera perfomance, scanning, and the fact that its light gives you alot of space for other things. Ke heads kinda have their place on tanks thanks to the new heads having 2k ap while offering ke defense giving tanks more viable choices.
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#13 FromCheng

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Posted 27 October 2013 - 03:47 PM

HF-227 would be a good alternative head that gets 200 more Stab Computation and about 160 more camera performance for lower slightly lower defensive stats, but enough to still stop a tansy.

You can go also HC-129 Betsy Ross (CE Head) and it'll put you at 1774, so you'd be safe from a full power tansy (1784) at any range except close. The catch of course is dat 2100 energy drain. Hd-G-A88 is also an option and puts you at 1714 which just means you need to play a bit further out.

Both heads will make you faster, give you enough CE defense to block out triple fire BRs, and give you more range with your FCS so you can play a little farther out.

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