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#41 FromCheng

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Posted 15 October 2014 - 11:04 PM

Rifle/SR is fun, I've done some serious overachieving with lamp/baum backed by melee/CMG. Missiles definitely help. Ive always come back to fragrant with this weapon set. 

Missiles help alot, especially on this build, especially since you can use it to help dish out extra damage and some stun sometimes. This actually the one type I wish the Habas didn't lock so fast with Otkryt. That was my complaint with it back in ACV (couldn't throw them out fast enough), and now it's reversed.

 

I don't remember the SR stats but will it cause stagger? On high firing stability arms it could act like lampeye back in ACV but i don't think SRs hit that hard.

Nope, and even if it did, it doesn't do it reliably because of how stun is in VD. It's a shame really, because it would have given a very strong reason to use the Seidenbaum with its naturally higher impact force, but that isn't the case. Most of my tunes are focused on either balanced or reload/accuracy oriented to make up for lock time.
 

I find that mid heavies to heavy bipedal builds aren't very effective unless they're in a team. I personally don't find them very threatening. Heavy reverse joints are a bigger threat than a heavy biped.

It's more of a personal preference than anything. The Tolima type legs are meant to be a fusion of the mid and heavy legs; unfortunately, it's not perfect, and it lacks many advantages of either legs so it suffers alot in comparison with other builds. Nowadays it seems most fast heavies are limited to either niche sniper or kicking roles although I do love to experiment with them alot.


-Final Boss, wields Tolima


#42 FromCheng

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Posted 28 January 2015 - 12:20 PM

Updated. Added new builds, cleaned up the format and did reorganization.


-Final Boss, wields Tolima


#43 Sash

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Posted 28 January 2015 - 02:01 PM

Hey.

 

Two things, what's your plan for dealing with enemy HSM/Jellyfish, and why 1/1/1 Cycads when 3/0/0 Cycads can provide you with a stronger blue-lock and poke?

 

In my experience, non-subbed Cycad is basically an inconsistent USG that hits out a bit further and has more ammo than you could ever use. Idk, I feel like I'm not locking on with a Cycad anyways so more damage is pretty handy whenever my target is in a movement stall. Personally I'd just carry something to benefit more from blue-lock, like a Strek or Podenka, but I know that isn't for everyone.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#44 FromCheng

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Posted 28 January 2015 - 10:42 PM

Hey.

 

Two things, what's your plan for dealing with enemy HSM/Jellyfish, and why 1/1/1 Cycads when 3/0/0 Cycads can provide you with a stronger blue-lock and poke?

 

In my experience, non-subbed Cycad is basically an inconsistent USG that hits out a bit further and has more ammo than you could ever use. Idk, I feel like I'm not locking on with a Cycad anyways so more damage is pretty handy whenever my target is in a movement stall. Personally I'd just carry something to benefit more from blue-lock, like a Strek or Podenka, but I know that isn't for everyone.

Try not to get hit. Seriously, that's it. Good thing about most of the Tolimas is that they're just fast enough to run for it if there's cover. If not, welp, gonna take those hits I guess, unless you can dance incredibly well. Good news is most people just go purely for VTFs now; Verts are rarely if ever seen.

3/0/0 is indeed better for blue lock and poke but only if you're using a lighter build. Something around the Tolimas weight class isn't gonna be able to take full advantage of it, so having better reload and muzzle works better. A single shot from a 3/0/0 will do more damage, but a 1/1/1 will hit more often and consistently if you can position properly. Lock on is for the most part irrelevant cause I use Otkryt and, well, blue lock.

Unless you're using a pure speed Tolima; that could work.


-Final Boss, wields Tolima


#45 Nescient

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Posted 06 February 2015 - 02:56 PM

Tolima, Fromcheng. Wat is your tolima of ulg06: father of tolima, or not very tolima at all? On that tolima, what do you think of this tolima:

 

HF227

CA-215 Ryugen

E34/L Jack

L2HA-118

 

Full meta jacket load is 3BR/podenka, USG11/napa and UVFs. Its 30HB faster than my cint0z. This is wrong.

 

 

On topic: Frankly I don't think it matters how you tune it, cycad is always a beast. 1/1/1 looks kindve weak to me (granted, I usually use 030…)… IIRC kuretake (first gen zlatko) hits a better overall spread 2/0/1. 


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#46 FromCheng

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Posted 06 February 2015 - 10:08 PM

Why Ryugen? The regular CA-215 is all around better for negligible CE derfense loss.


-Final Boss, wields Tolima


#47 Nescient

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Posted 07 February 2015 - 12:21 AM

Preference confines me to ryugen or jotun… the shield on regular 10/a looks dumb. The only significant benefit would be energy conductivity. Which doesn't matter much, as i basically GB smash my way around the map seeking like minded damage racers.


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#48 FromCheng

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Posted 08 February 2015 - 02:28 AM

Usually it's just better to go full on Jotun if you don't need that little bit of extra AP and Energy Conductivity. Other than that weapon loadout is solid and covers most of your bases.

Quick question, have you ever used the Ar-P-C30 or C28 KE arms? I've been testing a few more prototype builds with those.


-Final Boss, wields Tolima


#49 Nescient

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Posted 08 February 2015 - 10:45 AM

I like ryugens low drain, AP and stacking heat-sinks (obviously, use with tolimod).  

 

I'm sure I've used the arms you speka but don't know the part name. TBH I dislike anything other than single slot CE arms within the LHBP realm. One of my early VD builds was a "lw" kinetic stack ulg-05/a… with ~150 firing stability it does OK but relies on TE/missiles as a damage source (K37/calendula, UVFs, shorty/plasma). The jump from ~150 to 170+ firing stability seems to make a big difference in CQC.

 

I've had success with the standard BRs/missile/shieldsawa approach using the same arms (utsusemi mdl.2) and emei. A full on stripper LHBP with something like hf227, 10/a and utsusemi mdl.1 would be cool...


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#50 FromCheng

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Posted 13 February 2015 - 12:42 AM

A question to all Tolima users (whether mains or part time users):
What builds do you struggle to fight against? 
What is your usual loadout and what builds does your Tolima target specifically?


-Final Boss, wields Tolima


#51 Sash

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Posted 13 February 2015 - 01:17 AM

@Struggle builds/loadouts.

 

I struggle against Quads because Tolima, though fast, doesn't have the ability to sustain vertical combat, nor does it have the AP to trade big hits with an airborne Quad (which may carry HSMs, Jellies, or VTFs). 1v1, fighting a good Quad with a Tolima comes down to whether or not I have the time to get in with the Plasma Gun or not. Even then, I might run out of ammunition (which is why I stopped using Plasmas - though I did pick them up again for the hell of it)!

 

Loadout wise I used to grab Tansy, 3BR, and Jellyfish backed up by a CEMG and ULR-09/R. Basically as much coverage as possible without sacrificing DPS. That loadout lets me do the typical balls-to-the-wall rushing that I'm prone to pull, but when needed I can pop shots and sneak burst damage. Obviously, it isn't outstanding at either, and is prone to being outgunned. Despite that, I'll rarely lack a weapon that hits effectively.

 

A more stereotypical loadout would be dual podenka with high speeds backed by a lamp/jesup and Plasma Gun, but I know people are iffy about unsubbed BRs.

 

And let's be real, the only reason you wouldn't run the above on Aoi2 would be because you're rocking a UW behind those Podenkas.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#52 SwiiTcHBacK

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Posted 13 February 2015 - 08:09 AM

I agree with Sash in that if you don't have long range options (having 2 in order to deal with shields) Quads with HSM/jellyfish can be some of the difficult ones. If you don't have a long range option for tanks, then they can provide a similar problem if they are played well and have strong missiles.

 

3BR with subs are probably the next biggest threat to a tolima, particularly if you have close range weaponry yourself.



#53 Leos Klein

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Posted 13 February 2015 - 08:59 AM

I use mid-long range with 3BR for close range. I don't struggle against quads, they're probably the easiest for me to take down (K29 + Tansy + VTFs). Power-spec K29 makes quads vulnerable to a lot of weapons.

 

I'd say my biggest threat are midweight or RJ builds running dual BRs (sometimes accuracy spec, sometimes 3BR, sometimes with subcomps). I don't see them often, but occasionally someone will pop up with a meta build running even heat cannons. They'll aim for just enough speed to be able to maintain range or just hide behind cover until I'm within 150m. That lack of AP really kicks in when a 40000 AP midweight is firing 6000 damage of CE damage at you every second.

 

I do try to run a CE shield when I can, but they usually have at least one rifle in bay for that reason.



#54 FromCheng

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Posted 15 February 2015 - 02:53 PM

Added new builds, reuploaded and added more images and fixed format.


-Final Boss, wields Tolima


#55 Nescient

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Posted 15 February 2015 - 07:07 PM

Sniper LRJ, HRJ, LW tank, in that order. Quads can be a nightmare given positioning but are otherwise wide open to pulse/shotty, or kick bait.


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#56 dikhed7

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Posted 15 February 2015 - 07:25 PM

A question to all Tolima users (whether mains or part time users):
What builds do you struggle to fight against? 
What is your usual loadout and what builds does your Tolima target specifically?


The problem with Tolima is that it is completely shut down by stagger. It's not so much that certain types of ACs are bad matchups, it's certain weapons. Most heavies have enough armor and AP that they can trade shots with HSMs etc, but the Tolima frames sacrifice either KE or CE defense and are hurt badly by other common support weapons. They have a large hit box and don't move fast enough to reliably dodge said weapons.

Was gonna respond to Disso's post, but he's edited it so nvm


#57 FromCheng

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Posted 11 March 2015 - 09:12 PM

Updated, added new builds.


-Final Boss, wields Tolima


#58 Sash

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Posted 11 March 2015 - 11:38 PM

Oh man some of these builds are weird. I think it was 5, 7, and Raikoma that really caught my eye, as well as the Efficiency build. I can't tell which ones are new or not, but some of those experimental builds are way out there beyond the Sand Ocean in terms of Seamonster derps... Sounds like a cool tourist destination though, so I'll be sure to stop by.


you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#59 MrManBoi26

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Posted 13 March 2015 - 08:09 AM

Used the Dun Wadge build and added a bit more KE, I've switched between the BO-C-L13 and the TOKONATSU boosters

HF-227
TAMAKAZURA mdl.2
AB-107D(B.B.)
L2HA-118
FA-215
GA-319
BO-C-L13
RA-209
AU-C-H22 (3PWR)
AU-C-H22 (3PWR)
MONONOFU mdl.2
AM/LBA-251 (3PWR)
AM/SRA-133 (3PWR)

Booster - 158
HB - 317

KE - 1194
CE - 1478
TE - 2406

#60 FromCheng

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Posted 11 April 2015 - 11:38 PM

Moving the Experimental Section to a new thread since I haven't been able to thoroughly test everything and it's starting to get a bit bloated.
 

http://armoredcorele...rototypes-acvd/


-Final Boss, wields Tolima





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