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AC:VD Part Change Summary


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#1 AvalonFive

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Posted 14 December 2013 - 08:56 AM

Patch 1.02

General ======== ========
The slightly improved the damage reduction rate of ricochets during
======== ARM UNIT ========
LASER RIFLE
  X000 Karasawa
  Au-L K29-
  Au-L-K37
     increase in the rate of decrease in EN-charging
AUTO CANNON
  AM/ACA-127
  Au-H-B08
  AM/ACA-218
  Au-H-B17
     extended reload time
HEAT PILE
  Au-R-F03
  Au-R-F11
  Au-R-F19
     (shortening of the blade range) shorten the distance of HIT decision
======== ARMS ========
WEAPON ARMS
  A11 Vendetta
     (shortening of the blade range) shorten the distance of HIT decision
======== SHOULDER UNIT ========
LARGE MISSILE
  Su-G-Q01
     extension of the basic lock-on time


Patch 1.03

[ Application date ]
Effective from Thursday, 15:00 October 31, 2013
※ Because of this regulation reflect a temporary server maintenance ( Thursday) at 13:00 to 15:00 October 31
Will be conducted .

[ Platforms ]
Xbox 360 and PlayStation 3
[Parameter adjustments in regulation ver1.03 ]
General ======== ========
▼ To adjust the damage reduction rate at the time of ricochets
I will re- set to the midpoint of the regulation and 1.02 to 1.01 damage reduction rate of ricochets time .
Damage reduction rate of ricochets at the time will be reduced slightly from 1.02 by setting this .
======== ARM UNIT ========
To improve the performance of the following parts to be used to check for from a distance.

▼ LASER RIFLE
Au-L-K29
Au-L-K37
SHIOBUNE mdl.1
SHIOBUNE mdl.2
· Reduce the EN rate of decrease of the charge at the time
▼ SNIPER CANNON
Aiming movement speed of the subjective point of view will improve . Turning performance is improved in posture when using four legs .
In addition , reload correction will be exhibited higher high stable performance of the leg parts and arm .

D/SC61
AM/SCA-122
YAKUMO mdl.1
AM/SCB-118
AM/SCA-219
YAKUMO mdl.2
AM/SCB-217
AU19 Keel
AU22 Krait
· Improved turning performance poised at the time
· Improved reload shortening correction performance by ARMS, LEGS of
▼ RAIL CANNON
· Reduce the EN rate of decrease of the charge at the time
======== WEAPON ARMS ========
▼ General
And improve the AP
▼ WEAPON ARMS (SNIPER CANNON)
A04 Vampire
A03 Valiant
A09 Vipera
A08 Venom
- Shortened reload time
▼ WEAPON ARMS (HEAT CANNON)
Wa-V-P03
Wa-V-P08
- Reduction of basic lock time
▼ WEAPON ARMS (LASER CANNON)
KASHIWAGI mdl.1
KASHIWAGI mdl.2
YADORIGI mdl.1
YADORIGI mdl.2
· Reduce the EN rate of decrease of the charge at the time
======== SHOULDER UNIT ========
▼ CE MISSILE (SHORT RANGE MISSILE)
Improved landing performance and adjust the induction rate
Adjust the various places , such as induction and performance up to speed , induction performance has improved .

Su-J-A11
And improve the attack power

Su-J-A28
Su-J-B05
Su-J-B07
- Reduces attack power
- Ballistic firing when also adjusted for the Su-J-B07
▼ PLASMA MISSILE
Adjust the induction rate and proximity fuse landing
( Tracking is time to end ) to adjust the various places , such as a proximity fuse and performance , I have improved the performance induction acceleration time .

SU30 Jupiter
· Improved explosive range

NUEDORI mdl.1
· Reduces proximity fuze performance
· Improved acceleration

NUEDORI mdl.2
· Reduces proximity fuze performance
- Improved tracking performance


Patch 1.04

======== LEGS ========
▼ REVERSE JOINT-H
Improvement of Defense (KE)
improvement of movement control
======== ARM UNIT ========
▼ RIFLE
Adjust the ease of use in medium range combat and to improve the accuracy
D/URF-15
AM/RFA-130
ISONOKAMI Mdl.1
Au-B-A04
AM/RFA-222
AM/RFB-219
AM/RFB-215
ISONOKAMI Mdl.2
Au-B-A17
Knave AU01
AU11 Kinfolk
Improved power security distance
The upward adjustment accuracy
Shorten the reload time, to adjust to the rapid-fire type position more
AM/RFA-130
AM/RFA-222
Shorten the reload time
Adjust easy to hit more as a balance type
AM/RFB-219
AM/RFB-215
Shortening of the basic lock-on time
Adjusted to power type you strengthen the range attack power improvement
Au-B-A04
Au-B-A17
Improvement of the attack force
And to improve the bullet speed, adjusted to type high accuracy more
Knave AU01
AU11 Kinfolk
Improvement of firing speed
Shorten the reload time
▼ SNIPER RIFLE
This reduces the lock time and improve speed bullet. Adjust easy to use from a distance more
D/SR03-2
AM/SRA-133
KUMORIYO Mdl.1
Kuretake Mdl.1
AM/SRA-217
AM/SRA-314
KUMORIYO Mdl.2
Kuretake Mdl.2
AM/SRB-112
AM/SRB-105
Shortening of the basic lock-on time
Improvement of firing speed
▼ BATTLE RIFLE
Adjusted to power type you strengthen the range attack power improvement
Au-C B07-
Au-C-B19
Improvement of the attack force
And to extend the effective range, higher adjustment accuracy more
ARAGANE Mdl.1
ARAGANE Mdl.2
Improvement of firing speed
Extension of power security distance
Adjusted to type high accuracy more
AM/BRA-125
AM/BRA-224
The upward adjustment accuracy
▼ SNIPER CANNON
D/SC61
AM/SCA-122
YAKUMO Mdl.1
AM/SCB-118
AM/SCA-219
YAKUMO Mdl.2
AM/SCB-217
Keel AU19
AU22 Krait
Downward readjustment reload shortening correction performance by ARMS, LEGS of
※ There is no change from the previous regulation aim movement speed of the subjective point of view at the time.
======== SHOULDER UNIT ========
▼ CE MISSILE
SHORT RANGE MISSILE
D/USM-13
Su-J-A11
-J Su-A28
Su-J-B05
Su-J-B07
Improved stealth performance
STEALTH MISSILE
Su-J-N31S
Improved stealth performance
MIDDLE MISSILE
D/UMM-20
Su-J-E25
-Su J-E36
-Su J-G17
Su-J-G27
Improved stealth performance
▼ PLASMA MISSILE
SU30 Jupiter
NUEDORI Mdl.1
NUEDORI Mdl.2
Improved stealth performance


Patch 1.05

======== LEGS ========
▼ 2 LEGS-H
Individual downward adjustment of some parts
D/KT-3N2
AOI mdl.1
Le2H-J-E08
AOI mdl.2
AOI mdl.2 Barry Blue
Le2H-J-E13
Le2H-J-E13 Lilith
Reduction of the AP value

▼ REVERSE JOINT-H
Mitigation of degradation degree of movement performance due to load capacity, and you can adjust individual parts of the following further reduction of gravity in the air (falling) impact.
D/LG209
TAKEKAWA mdl.1
TAKEKAWA mdl.1 wizard guru
TAKEKAWA mdl.2
LeR-U-B24
LeR-U-B29
LeR-U-B29 Kite
Improvement of Defense (KE)

▼ 4 LEGS
Improvement of Defense (KE)

▼ TANK
Improvement of Defense (KE)
Improvement of Defense (CE)

======== ARM UNIT ========
▼ RIFLE
Individual downward adjustment of some parts
AM/RFA-130
AM/RFA-222
Increase in reload time

Au-B-A17
Reduction of the firing rate
Increase in reload time

▼ BATTLE RIFLE
Individual downward adjustment of some parts
ARAGANE mdl.1
ARAGANE mdl.2
Au-C-B19
Reduction of the firing rate

======== BOOSTER ========
We aim to review focusing on high boost capability, and improves the ease of use and ease of movement.
I also will aim the spread of choice of generator by this effect.

▼ HIGH ACCEL TYPE
D/UBT-25
BA-124
BA-214
HOTARU mdl.1
Improved boost output
Reduction of high boost consumption EN

▼ HIGH POWER TYPE
D/KT-2R3
Bo-C-H11
Bo-C-L13
TOKONATSU mdl.1
Reduction of weight
Reduction of high boost consumption EN

▼ LOW CONSUME TYPE
D/BT200
ASAGAO mdl.1
ASAGAO mdl.2
BB-119
Improved boost output
Reduction of high boost consumption EN
Improved moving distance of the high boost at the time


Patch 1.06

======== ARMS ========
▼ WEAPON ARMS
Extend the range of the blade of the following parts:
  3 ⇒ 5 A11 Vendetta
improvement of offensive power TE of the following parts   
kashiwagi Mdl.1 4823 ⇒ 6023   
kashiwagi Mdl.2 4823 ⇒ 6023   
YADORIGI Mdl.1 6324 ⇒ 8324   
YADORIGI Mdl.2 6324 ⇒ 8324



======== LEGS ========
▼ REVERSE JOINT-L
I will do a review of the turning performance in some parts compared to the two-legged lightweight.
Individual reduction adjust the turning performance of the following parts
  LRLB-111 8596 7796 ⇒
  8986 ⇒ 8136 LRLB-111 RyuGen
  Fisherman L05 8324 ⇒ 7524
  L24 7952 ⇒ 7132 Forehead
  Forehead L24 Leif Smirnov 7901 ⇒ 7081
▼ REVERSE JOINT-H
Adjusted to ver1.04 near the reduction degree of movement performance due to load capacity.
I will reduce the speed of the high boost at the time by this. The individual reduction adjust the movement performance of the following parts   TAKEKAWA mdl.2 6364 ⇒ 5964



▼ 4 LEGS
Reduction adjustment of Defense (KE)
I shows the amount of increase from the initial value in parentheses.
  D/LG665 751 ⇒ 531 (+180)
  UKIFUNE Mdl.1 802 ⇒ 582 (+180)
  119 658-L4A ⇒ 488 (+180)
  119-L4A Kiyohime 648 ⇒ 478 (+180)
  UKIFUNE Mdl.2 902 ⇒ 682 ( +180)
  UKIFUNE Mdl.3 1115 ⇒ 925 (+140)
  UKIFUNE Mdl.3 Sammy Germain ⇒ 943 1133 (+140)
  883 Mdl.1 ⇒ 593 (+110) YOMOGIU
  913 ⇒ 623 YOMOGIU Mdl.1 Taiji Masato ( +110)
  L4B-107 581 ⇒ 391 (+160)
  L11 Fearless 768 ⇒ 498 (+230)
  L11 Fearless Howard Coleman 788 ⇒ 518 (+230)
  L20 Foal 957 ⇒ 667 (+110)
▼ TANK
Reduction and coordinated defense force (KE) Defense of (CE)
I shows the amount of increase from the initial value in parentheses.
  D/KT-1N KE 905 ⇒ 805 (+100) CE 1036 ⇒ 986 (+50)
  LTA-122 KE 1014 ⇒ 914 (+100) CE 1167 ⇒ 1117 (+50)
  LeT-A-D09 KE 927 ⇒ 892 ( +35) CE 1531 ⇒ 1411 (+120)
  LeT-A-D09 Wanda KE 1049 ⇒ 1014 (+35) CE 1714 ⇒ 1634 (+80)
  LeT-A-D14 1049 ⇒ KE 999 (+50) CE 1671 ⇒ 1546 (+125)
  LeT-A-D14 Hokai Bow KE 1168 ⇒ 1118 (+50) CE 1597 ⇒ 1472 (+125)
  LeT-A-D34 KE 977 ⇒ 872 (+105) CE 1313 ⇒ 1213 (+100)
  LeT- A-D47 1079 ⇒ KE 974 (+105) CE 1552 ⇒ 1442 (+110)
  LTB-105 KE 994 ⇒ 743 (+0) CE 1038 ⇒ 988 (+0)
  LTB-105 Salvador Keane KE 1069 ⇒ 809 (+ 0) CE 1106 ⇒ 1056 (+0)
  L08 Foolish KE 813 ⇒ 653 (+0) CE 1005 ⇒ 905 (+0)
  L08 Foolish jet-Ptah KE 847 ⇒ 687 (+0) CE 1311 ⇒ 1251 (+0)
  L22 Funeral KE 956 ⇒ 796 (+0) CE 1196 ⇒ 1096 (+0)
======== ARM UNIT ========
▼ HAND GUN
Individual upward adjustment of the number of rounds stored some parts
  D/HG21 20 ⇒ 27
  ⇒ 25 20 AM/HGA-121
  AM/HGB-110 45 ⇒ 60
  ⇒ 30 25 AM/HGA-212
  AM/HGA-304 15 ⇒ 20
  AM / HGB-203 45 ⇒ 57
  ⇒ 8 Kobold AU13 12
  AU30 Kraken 36 ⇒ 42
▼ RIFLE
Upward adjustment of the rate of fire of the following parts
I will show the amount of increase from the initial value in parentheses.
  Au-B-A17 566 ⇒ 621 (+0)
▼ BATTLE RIFLE
Upward adjustment of the rate of fire of the following parts
I will show the amount of increase from the initial value in parentheses.
  Au-C-B19 349 ⇒ 389 (+0)
▼ HEAT MACHINEGUN
I make it easier to load as a sub-weapon in the reduction of weight adjustment.
  AU24 Kayak 504 ⇒ 334
  AU25 Kalong 637 ⇒ 467
  Au-V-G37 447 ⇒ 297
  Au-V-G39 526 ⇒ 326
  Au-V-M05 579 ⇒ 389
▼ PULSE GUN
Reduction adjust the convergence of the trajectory of some parts
convergence of the trajectory is reduced, with the rose will be easy to appear.
  Au-M-R21
  NIODORI Mdl.3
  Au-M-R31
  Kingfisher AU31
  AU40 Knuckle
▼ LASER RIFLE
I will extend the maximum charge time of some parts.
  SHIOBUNE Mdl.1 10 ⇒ 18
  ⇒ 13 SHIOBUNE Mdl.2 21
▼ CANNON
Upward adjustment of the rate of fire
  AM/CAA-116 302 ⇒ 352
  Au-G-C16 443 473 ⇒
  337 ⇒ 377 AM/CAA-204
  AM/CAA-303 286 ⇒ 346
  Au-G-C19 525 535 ⇒
  ⇒ AU07 Knocker 323 333
  AU38 Knihgt 289 ⇒ 329
======== SOULDER UNIT ========
▼ KE MISSILE
To improve the performance of induction VTF MISSILE below, adjust the proximity fuse distance
  Sazanami Mdl.1
  Sazanami Mdl.2
  Jasper SU12
  SU20 Jukebox
▼ CE MISSILE
Improve the performance of induction MIDDLE MISSILE following
  D/UMM-20
  Su-J-E25
  -Su J-E36
▼ PLASMA MISSILE
Improve the performance of the induction of the following parts:
  SU30 Jupiter
  NUEDORI Mdl.1
  NUEDORI Mdl.2
▼ EN AMPLIFIER
Reduction adjusting the attack power increase rate of the following parts
  YAMASUGE mdl.2 135 ⇒ 121
======== GENERATOR ========
▼ HIGH OUTPUT TYPE
Reduce the adjustment capacity of the EN the following parts
  SUZUMUSHI mdl.1 33581 ⇒ 23581
======== BOOSTER ========
▼ HIGH POWER TYPE
Reduction adjustment of high boost consumption EN of the following parts
I will show the amount of increase from the initial value in parentheses.
  Bo-C-14048 in 1999 ⇒ 15998 (-2500)
  C-Bo-L13 14763 ⇒ 17963 (-3000)


Patch 1.07

======== ARM UNIT ========
▼ LASER BLADE
I make it easier to load as a sub-weapon in the reduction of adjustment (loading) EN consumption and weight of some parts.
  D/ULB-13 weight: 227 ⇒ 127 EN consumption: 755 ⇒ 355
  KAGIROI Mdl.1 weight: 118 ⇒ 88 EN consumption: 631 ⇒ 231
  AM/LBA-160 weight: 136 ⇒ 96 EN consumption: 669 ⇒ 269
  Au-Q -D57 Weight: 156 ⇒ 106 EN consumption: 685 ⇒ 285
  KAGIROI Mdl.2 weight: 157 ⇒ 107 EN consumption: 692 ⇒ 292
  KAGIROI Mdl.3 weight: 188 ⇒ 138 EN consumption: 771 ⇒ 371
  AM/LBA-251 Weight: 115 ⇒ 85 EN consumption: 734 ⇒ 334
  Au-Q-D68 Weight: 198 ⇒ 148 EN consumption: 600 ⇒ 200
  X100 MOONLIGHT weight: 346 ⇒ 226 EN consumption: 914 ⇒ 594
  X099 ANOTHER MOON weight: 346 ⇒ 226 consumption EN: 914 ⇒ 594
  NARUKAMI Mdl.1 weight: 698 ⇒ 468 consumption EN: 352 ⇒ 202
▼ PLASMA GUN
Reduction of weight adjustment
  Fujinami Mdl.1 746 ⇒ 566
  Au-N-C73 701 ⇒ 581
  ⇒ 877 Fujinami Mdl.2 697
  Au-N-C85 772 652 ⇒
  1036 ⇒ MASURAO Mdl.1 836
  MASURAO Mdl.2 1254 ⇒ 994
▼ SENTRY GUN
Improve the cordless handset Capacity
  AM/SEA-184 30 ⇒ 40
  ⇒ AM/SEA-212 20 35
  Au-S-D04 15 ⇒ 30
  Au-S-D10 15 ⇒ 30
  ⇒ 20 IMEHITO Mdl.1 30
  IMEHITO Mdl.2 20 ⇒ 30
  AM/SEB-161 10 ⇒ 22
  ⇒ 22 10 AM/SEB-149
======== SOULDER UNIT ========
▼ PLASMA MISSILE
EN consumption and weight of the parts of the following reduction of the adjustment (loading)
  SU30 Jupiter Weight: 956 ⇒ 706 EN consumption: 322 ⇒ 202
  NUEDORI Mdl.1 weight: 1348 ⇒ 898 EN consumption: 476 ⇒ 326
  NUEDORI Mdl.2 weight: 1184 ⇒ 784 consumption EN: 402 ⇒ 267
▼ BOMB DISPENSER
Individual change operational concept and adjustment of ballistic in the following parts
  improvement of 80 ⇒ 120 firing speed: Su-R-W02 Capacity
    (to extend the range, as the shoulder version shotgun)
  number of rounds stored Su-R-W04: 200 ⇒ 360
    (Increase Capacity, in operation plated rose)
  increase attack power KE shooting stability and Su-R-W07 firing speed: 1082 ⇒ 882
    to improve (shooting stability, and shoulder version Handgun impact force is high as)
▼ OPTICAL CHAFF
And enables continuous use in the reduction adjustment of Capacity and reload time in parts of the following, individually change the operational concept
  NAYOTAKE mdl.1 reload time: 6 ⇒ 5: 1500 ⇒ 230 Capacity
    (chaff effect is high, effective time short powerful effect chaff can) in a short period of time.
  NAYOTAKE mdl.2 reload time: 12 ⇒ 8: 1500 ⇒ 125 Capacity
    (chaff effect, since the effect time and standard reload time is about the same for both time effect.
    continuous use is possible)
  time NAYOTAKE mdl.3 reload: 1500 ⇒ 650 Capacity: 4 ⇒ 2
    . (chaff less effective, but the effect is long time can be operated for a long time after one use)
▼ COUNTER GUN
Individual adjustment of Capacity and rate of fire of some parts
  500 ⇒ 650: Su-S-F29 firing speed
  Su-S-F37 firing speed: 800 ⇒ 1100 Capacity: 15 ⇒ 10
  Su-S-Q04 firing speed: 721 ⇒ 1021 Capacity: 10 ⇒ 8
▼ UAV
EN consumption and weight of the parts of the following reduction of the adjustment (loading)
  SL/UAA-144 weight: 389 ⇒ 89 EN consumption: 98 ⇒ 58
  SL/UAA-238 weight: 511 ⇒ 161 EN consumption: 111 ⇒ 61
  SL/UAA- 318 Weight: 432 ⇒ 102 consumption EN: 286 ⇒ 166



#2 AvalonFive

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Posted 14 December 2013 - 08:59 AM

Patch 1.03

[ Application date ]
Effective from Thursday, 15:00 October 31, 2013
※ Because of this regulation reflect a temporary server maintenance ( Thursday) at 13:00 to 15:00 October 31
Will be conducted .

[ Platforms ]
Xbox 360 and PlayStation 3
[Parameter adjustments in regulation ver1.03 ]
General ======== ========
▼ To adjust the damage reduction rate at the time of ricochets
I will re- set to the midpoint of the regulation and 1.02 to 1.01 damage reduction rate of ricochets time .
Damage reduction rate of ricochets at the time will be reduced slightly from 1.02 by setting this .
======== ARM UNIT ========
To improve the performance of the following parts to be used to check for from a distance.

▼ LASER RIFLE
Au-L-K29
Au-L-K37
SHIOBUNE mdl.1
SHIOBUNE mdl.2
· Reduce the EN rate of decrease of the charge at the time
▼ SNIPER CANNON
Aiming movement speed of the subjective point of view will improve . Turning performance is improved in posture when using four legs .
In addition , reload correction will be exhibited higher high stable performance of the leg parts and arm .

D/SC61
AM/SCA-122
YAKUMO mdl.1
AM/SCB-118
AM/SCA-219
YAKUMO mdl.2
AM/SCB-217
AU19 Keel
AU22 Krait
· Improved turning performance poised at the time
· Improved reload shortening correction performance by ARMS, LEGS of
▼ RAIL CANNON
· Reduce the EN rate of decrease of the charge at the time
======== WEAPON ARMS ========
▼ General
And improve the AP
▼ WEAPON ARMS (SNIPER CANNON)
A04 Vampire
A03 Valiant
A09 Vipera
A08 Venom
- Shortened reload time
▼ WEAPON ARMS (HEAT CANNON)
Wa-V-P03
Wa-V-P08
- Reduction of basic lock time
▼ WEAPON ARMS (LASER CANNON)
KASHIWAGI mdl.1
KASHIWAGI mdl.2
YADORIGI mdl.1
YADORIGI mdl.2
· Reduce the EN rate of decrease of the charge at the time
======== SHOULDER UNIT ========
▼ CE MISSILE (SHORT RANGE MISSILE)
Improved landing performance and adjust the induction rate
Adjust the various places , such as induction and performance up to speed , induction performance has improved .

Su-J-A11
And improve the attack power

Su-J-A28
Su-J-B05
Su-J-B07
- Reduces attack power
- Ballistic firing when also adjusted for the Su-J-B07
▼ PLASMA MISSILE
Adjust the induction rate and proximity fuse landing
( Tracking is time to end ) to adjust the various places , such as a proximity fuse and performance , I have improved the performance induction acceleration time .

SU30 Jupiter
· Improved explosive range

NUEDORI mdl.1
· Reduces proximity fuze performance
· Improved acceleration

NUEDORI mdl.2
· Reduces proximity fuze performance
- Improved tracking performance



#3 AvalonFive

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Posted 14 December 2013 - 09:09 AM

Patch 1.04

======== LEGS ========
▼ REVERSE JOINT-H
Improvement of Defense (KE)
improvement of movement control
======== ARM UNIT ========
▼ RIFLE
Adjust the ease of use in medium range combat and to improve the accuracy
D/URF-15
AM/RFA-130
ISONOKAMI Mdl.1
Au-B-A04
AM/RFA-222
AM/RFB-219
AM/RFB-215
ISONOKAMI Mdl.2
Au-B-A17
Knave AU01
AU11 Kinfolk
Improved power security distance
The upward adjustment accuracy
Shorten the reload time, to adjust to the rapid-fire type position more
AM/RFA-130
AM/RFA-222
Shorten the reload time
Adjust easy to hit more as a balance type
AM/RFB-219
AM/RFB-215
Shortening of the basic lock-on time
Adjusted to power type you strengthen the range attack power improvement
Au-B-A04
Au-B-A17
Improvement of the attack force
And to improve the bullet speed, adjusted to type high accuracy more
Knave AU01
AU11 Kinfolk
Improvement of firing speed
Shorten the reload time
▼ SNIPER RIFLE
This reduces the lock time and improve speed bullet. Adjust easy to use from a distance more
D/SR03-2
AM/SRA-133
KUMORIYO Mdl.1
Kuretake Mdl.1
AM/SRA-217
AM/SRA-314
KUMORIYO Mdl.2
Kuretake Mdl.2
AM/SRB-112
AM/SRB-105
Shortening of the basic lock-on time
Improvement of firing speed
▼ BATTLE RIFLE
Adjusted to power type you strengthen the range attack power improvement
Au-C B07-
Au-C-B19
Improvement of the attack force
And to extend the effective range, higher adjustment accuracy more
ARAGANE Mdl.1
ARAGANE Mdl.2
Improvement of firing speed
Extension of power security distance
Adjusted to type high accuracy more
AM/BRA-125
AM/BRA-224
The upward adjustment accuracy
▼ SNIPER CANNON
D/SC61
AM/SCA-122
YAKUMO Mdl.1
AM/SCB-118
AM/SCA-219
YAKUMO Mdl.2
AM/SCB-217
Keel AU19
AU22 Krait
Downward readjustment reload shortening correction performance by ARMS, LEGS of
※ There is no change from the previous regulation aim movement speed of the subjective point of view at the time.
======== SHOULDER UNIT ========
▼ CE MISSILE
SHORT RANGE MISSILE
D/USM-13
Su-J-A11
-J Su-A28
Su-J-B05
Su-J-B07
Improved stealth performance
STEALTH MISSILE
Su-J-N31S
Improved stealth performance
MIDDLE MISSILE
D/UMM-20
Su-J-E25
-Su J-E36
-Su J-G17
Su-J-G27
Improved stealth performance
▼ PLASMA MISSILE
SU30 Jupiter
NUEDORI Mdl.1
NUEDORI Mdl.2
Improved stealth performance



#4 AvalonFive

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Posted 14 December 2013 - 09:23 AM

Patch 1.05

======== LEGS ========
▼ 2 LEGS-H
Individual downward adjustment of some parts
D/KT-3N2
AOI mdl.1
Le2H-J-E08
AOI mdl.2
AOI mdl.2 Barry Blue
Le2H-J-E13
Le2H-J-E13 Lilith
Reduction of the AP value

▼ REVERSE JOINT-H
Mitigation of degradation degree of movement performance due to load capacity, and you can adjust individual parts of the following further reduction of gravity in the air (falling) impact.
D/LG209
TAKEKAWA mdl.1
TAKEKAWA mdl.1 wizard guru
TAKEKAWA mdl.2
LeR-U-B24
LeR-U-B29
LeR-U-B29 Kite
Improvement of Defense (KE)

▼ 4 LEGS
Improvement of Defense (KE)

▼ TANK
Improvement of Defense (KE)
Improvement of Defense (CE)

======== ARM UNIT ========
▼ RIFLE
Individual downward adjustment of some parts
AM/RFA-130
AM/RFA-222
Increase in reload time

Au-B-A17
Reduction of the firing rate
Increase in reload time

▼ BATTLE RIFLE
Individual downward adjustment of some parts
ARAGANE mdl.1
ARAGANE mdl.2
Au-C-B19
Reduction of the firing rate

======== BOOSTER ========
We aim to review focusing on high boost capability, and improves the ease of use and ease of movement.
I also will aim the spread of choice of generator by this effect.

▼ HIGH ACCEL TYPE
D/UBT-25
BA-124
BA-214
HOTARU mdl.1
Improved boost output
Reduction of high boost consumption EN

▼ HIGH POWER TYPE
D/KT-2R3
Bo-C-H11
Bo-C-L13
TOKONATSU mdl.1
Reduction of weight
Reduction of high boost consumption EN

▼ LOW CONSUME TYPE
D/BT200
ASAGAO mdl.1
ASAGAO mdl.2
BB-119
Improved boost output
Reduction of high boost consumption EN
Improved moving distance of the high boost at the time



#5 AvalonFive

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Posted 14 December 2013 - 09:24 AM

Patch 1.06

======== ARMS ========
▼ WEAPON ARMS
Extend the range of the blade of the following parts:
  3 ⇒ 5 A11 Vendetta improvement of offensive power TE of the following parts   kashiwagi Mdl.1 4823 ⇒ 6023   kashiwagi Mdl.2 4823 ⇒ 6023   YADORIGI Mdl.1 6324 ⇒ 8324   ⇒ YADORIGI Mdl.2 6324 8324





======== LEGS ========
▼ REVERSE JOINT-L
I will do a review of the turning performance in some parts compared to the two-legged lightweight.
Individual reduction adjust the turning performance of the following parts
  LRLB-111 8596 7796 ⇒
  8986 ⇒ 8136 LRLB-111 RyuGen
  Fisherman L05 8324 ⇒ 7524
  L24 7952 ⇒ 7132 Forehead
  Forehead L24 Leif Smirnov 7901 ⇒ 7081
▼ REVERSE JOINT-H
Adjusted to ver1.04 near the reduction degree of movement performance due to load capacity.
I will reduce the speed of the high boost at the time by this. The individual reduction adjust the movement performance of the following parts   TAKEKAWA mdl.2 6364 ⇒ 5964



▼ 4 LEGS
Reduction adjustment of Defense (KE)
I shows the amount of increase from the initial value in parentheses.
  D/LG665 751 ⇒ 531 (+180)
  UKIFUNE Mdl.1 802 ⇒ 582 (+180)
  119 658-L4A ⇒ 488 (+180)
  119-L4A Kiyohime 648 ⇒ 478 (+180)
  UKIFUNE Mdl.2 902 ⇒ 682 ( +180)
  UKIFUNE Mdl.3 1115 ⇒ 925 (+140)
  UKIFUNE Mdl.3 Sammy Germain ⇒ 943 1133 (+140)
  883 Mdl.1 ⇒ 593 (+110) YOMOGIU
  913 ⇒ 623 YOMOGIU Mdl.1 Taiji Masato ( +110)
  L4B-107 581 ⇒ 391 (+160)
  L11 Fearless 768 ⇒ 498 (+230)
  L11 Fearless Howard Coleman 788 ⇒ 518 (+230)
  L20 Foal 957 ⇒ 667 (+110)
▼ TANK
Reduction and coordinated defense force (KE) Defense of (CE)
I shows the amount of increase from the initial value in parentheses.
  D/KT-1N KE 905 ⇒ 805 (+100) CE 1036 ⇒ 986 (+50)
  LTA-122 KE 1014 ⇒ 914 (+100) CE 1167 ⇒ 1117 (+50)
  LeT-A-D09 KE 927 ⇒ 892 ( +35) CE 1531 ⇒ 1411 (+120)
  LeT-A-D09 Wanda KE 1049 ⇒ 1014 (+35) CE 1714 ⇒ 1634 (+80)
  LeT-A-D14 1049 ⇒ KE 999 (+50) CE 1671 ⇒ 1546 (+125)
  LeT-A-D14 Hokai Bow KE 1168 ⇒ 1118 (+50) CE 1597 ⇒ 1472 (+125)
  LeT-A-D34 KE 977 ⇒ 872 (+105) CE 1313 ⇒ 1213 (+100)
  LeT- A-D47 1079 ⇒ KE 974 (+105) CE 1552 ⇒ 1442 (+110)
  LTB-105 KE 994 ⇒ 743 (+0) CE 1038 ⇒ 988 (+0)
  LTB-105 Salvador Keane KE 1069 ⇒ 809 (+ 0) CE 1106 ⇒ 1056 (+0)
  L08 Foolish KE 813 ⇒ 653 (+0) CE 1005 ⇒ 905 (+0)
  L08 Foolish jet-Ptah KE 847 ⇒ 687 (+0) CE 1311 ⇒ 1251 (+0)
  L22 Funeral KE 956 ⇒ 796 (+0) CE 1196 ⇒ 1096 (+0)
======== ARM UNIT ========
▼ HAND GUN
Individual upward adjustment of the number of rounds stored some parts
  D/HG21 20 ⇒ 27
  ⇒ 25 20 AM/HGA-121
  AM/HGB-110 45 ⇒ 60
  ⇒ 30 25 AM/HGA-212
  AM/HGA-304 15 ⇒ 20
  AM / HGB-203 45 ⇒ 57
  ⇒ 8 Kobold AU13 12
  AU30 Kraken 36 ⇒ 42
▼ RIFLE
Upward adjustment of the rate of fire of the following parts
I will show the amount of increase from the initial value in parentheses.
  Au-B-A17 566 ⇒ 621 (+0)
▼ BATTLE RIFLE
Upward adjustment of the rate of fire of the following parts
I will show the amount of increase from the initial value in parentheses.
  Au-C-B19 349 ⇒ 389 (+0)
▼ HEAT MACHINEGUN
I make it easier to load as a sub-weapon in the reduction of weight adjustment.
  AU24 Kayak 504 ⇒ 334
  AU25 Kalong 637 ⇒ 467
  Au-V-G37 447 ⇒ 297
  Au-V-G39 526 ⇒ 326
  Au-V-M05 579 ⇒ 389
▼ PULSE GUN
Reduction adjust the convergence of the trajectory of some parts
convergence of the trajectory is reduced, with the rose will be easy to appear.
  Au-M-R21
  NIODORI Mdl.3
  Au-M-R31
  Kingfisher AU31
  AU40 Knuckle
▼ LASER RIFLE
I will extend the maximum charge time of some parts.
  SHIOBUNE Mdl.1 10 ⇒ 18
  ⇒ 13 SHIOBUNE Mdl.2 21
▼ CANNON
Upward adjustment of the rate of fire
  AM/CAA-116 302 ⇒ 352
  Au-G-C16 443 473 ⇒
  337 ⇒ 377 AM/CAA-204
  AM/CAA-303 286 ⇒ 346
  Au-G-C19 525 535 ⇒
  ⇒ AU07 Knocker 323 333
  AU38 Knihgt 289 ⇒ 329
======== SOULDER UNIT ========
▼ KE MISSILE
To improve the performance of induction VTF MISSILE below, adjust the proximity fuse distance
  Sazanami Mdl.1
  Sazanami Mdl.2
  Jasper SU12
  SU20 Jukebox
▼ CE MISSILE
Improve the performance of induction MIDDLE MISSILE following
  D/UMM-20
  Su-J-E25
  -Su J-E36
▼ PLASMA MISSILE
Improve the performance of the induction of the following parts:
  SU30 Jupiter
  NUEDORI Mdl.1
  NUEDORI Mdl.2
▼ EN AMPLIFIER
Reduction adjusting the attack power increase rate of the following parts
  YAMASUGE mdl.2 135 ⇒ 121
======== GENERATOR ========
▼ HIGH OUTPUT TYPE
Reduce the adjustment capacity of the EN the following parts
  SUZUMUSHI mdl.1 33581 ⇒ 23581
======== BOOSTER ========
▼ HIGH POWER TYPE
Reduction adjustment of high boost consumption EN of the following parts
I will show the amount of increase from the initial value in parentheses.
  Bo-C-14048 in 1999 ⇒ 15998 (-2500)
  C-Bo-L13 14763 ⇒ 17963 (-3000)



#6 AvalonFive

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Posted 14 December 2013 - 09:25 AM

Patch 1.07

======== ARM UNIT ========
▼ LASER BLADE
I make it easier to load as a sub-weapon in the reduction of adjustment (loading) EN consumption and weight of some parts.
  D/ULB-13 weight: 227 ⇒ 127 EN consumption: 755 ⇒ 355
  KAGIROI Mdl.1 weight: 118 ⇒ 88 EN consumption: 631 ⇒ 231
  AM/LBA-160 weight: 136 ⇒ 96 EN consumption: 669 ⇒ 269
  Au-Q -D57 Weight: 156 ⇒ 106 EN consumption: 685 ⇒ 285
  KAGIROI Mdl.2 weight: 157 ⇒ 107 EN consumption: 692 ⇒ 292
  KAGIROI Mdl.3 weight: 188 ⇒ 138 EN consumption: 771 ⇒ 371
  AM/LBA-251 Weight: 115 ⇒ 85 EN consumption: 734 ⇒ 334
  Au-Q-D68 Weight: 198 ⇒ 148 EN consumption: 600 ⇒ 200
  X100 MOONLIGHT weight: 346 ⇒ 226 EN consumption: 914 ⇒ 594
  X099 ANOTHER MOON weight: 346 ⇒ 226 consumption EN: 914 ⇒ 594
  NARUKAMI Mdl.1 weight: 698 ⇒ 468 consumption EN: 352 ⇒ 202
▼ PLASMA GUN
Reduction of weight adjustment
  Fujinami Mdl.1 746 ⇒ 566
  Au-N-C73 701 ⇒ 581
  ⇒ 877 Fujinami Mdl.2 697
  Au-N-C85 772 652 ⇒
  1036 ⇒ MASURAO Mdl.1 836
  MASURAO Mdl.2 1254 ⇒ 994
▼ SENTRY GUN
Improve the cordless handset Capacity
  AM/SEA-184 30 ⇒ 40
  ⇒ AM/SEA-212 20 35
  Au-S-D04 15 ⇒ 30
  Au-S-D10 15 ⇒ 30
  ⇒ 20 IMEHITO Mdl.1 30
  IMEHITO Mdl.2 20 ⇒ 30
  AM/SEB-161 10 ⇒ 22
  ⇒ 22 10 AM/SEB-149
======== SOULDER UNIT ========
▼ PLASMA MISSILE
EN consumption and weight of the parts of the following reduction of the adjustment (loading)
  SU30 Jupiter Weight: 956 ⇒ 706 EN consumption: 322 ⇒ 202
  NUEDORI Mdl.1 weight: 1348 ⇒ 898 EN consumption: 476 ⇒ 326
  NUEDORI Mdl.2 weight: 1184 ⇒ 784 consumption EN: 402 ⇒ 267
▼ BOMB DISPENSER
Individual change operational concept and adjustment of ballistic in the following parts
  improvement of 80 ⇒ 120 firing speed: Su-R-W02 Capacity
    (to extend the range, as the shoulder version shotgun)
  number of rounds stored Su-R-W04: 200 ⇒ 360
    (Increase Capacity, in operation plated rose)
  increase attack power KE shooting stability and Su-R-W07 firing speed: 1082 ⇒ 882
    to improve (shooting stability, and shoulder version Handgun impact force is high as)
▼ OPTICAL CHAFF
And enables continuous use in the reduction adjustment of Capacity and reload time in parts of the following, individually change the operational concept
  NAYOTAKE mdl.1 reload time: 6 ⇒ 5: 1500 ⇒ 230 Capacity
    (chaff effect is high, effective time short powerful effect chaff can) in a short period of time.
  NAYOTAKE mdl.2 reload time: 12 ⇒ 8: 1500 ⇒ 125 Capacity
    (chaff effect, since the effect time and standard reload time is about the same for both time effect.
    continuous use is possible)
  time NAYOTAKE mdl.3 reload: 1500 ⇒ 650 Capacity: 4 ⇒ 2
    . (chaff less effective, but the effect is long time can be operated for a long time after one use)
▼ COUNTER GUN
Individual adjustment of Capacity and rate of fire of some parts
  500 ⇒ 650: Su-S-F29 firing speed
  Su-S-F37 firing speed: 800 ⇒ 1100 Capacity: 15 ⇒ 10
  Su-S-Q04 firing speed: 721 ⇒ 1021 Capacity: 10 ⇒ 8
▼ UAV
EN consumption and weight of the parts of the following reduction of the adjustment (loading)
  SL/UAA-144 weight: 389 ⇒ 89 EN consumption: 98 ⇒ 58
  SL/UAA-238 weight: 511 ⇒ 161 EN consumption: 111 ⇒ 61
  SL/UAA- 318 Weight: 432 ⇒ 102 consumption EN: 286 ⇒ 166



#7 AvalonFive

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Posted 14 December 2013 - 09:41 AM

If you notice anything missing, translated wrong, or just downright incorrect, please notify me.
When I can, i'll be going through and making things easier to read VIA formatting and/or better translation.

#8 corridorcrasher

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Posted 14 December 2013 - 09:58 AM

Good stuff, thanks! Only thing I noticed was the numbers for the first two optical chaffs are flipped around, nice to have a specific thread here!
"Prove to me once and for all that you are right, by winning this battle!"

#9 geosky19

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Posted 14 December 2013 - 11:54 AM

Guess this will do for now. I was partly going for a single post so it can be added on in case of future changes.
Time to shift all my ideas and garages.


Edit:
Also if anything else to be replied to in the thread, either posts/links to translations or personal translations of the parts.
It would be a somewhat annoying project if I think about it because the aim of it is to keep it clutter free if possible. Reserved posts would be okay. The other part that would have been fun to see is categeorical progression of parts. Like how much the weapon attack values changed, and so on. Probably would have to be done in an excel format.

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E1s2b81.jpg


#10 Sash

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Posted 14 December 2013 - 12:43 PM

Needs an abstract.

you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#11 Py687

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Posted 14 December 2013 - 06:27 PM

Guess this will do for now. I was partly going for a single post so it can be added on in case of future changes.
Time to shift all my ideas and garages.

That post would probably explode at some point.

SEE YOU SPACE COWBOY...


#12 LionelTeo

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Posted 15 December 2013 - 07:27 AM

Finally I can see all the future changes and start planning for my builds! Thanks TC!
I had stopped playing this game!

#13 Ohnoeszz

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Posted 19 December 2013 - 07:54 AM

Does anyone have an idea of when the patch will be put into effect? Last I heard was just a vague "after Christmas."
ACVD USER GUIDE
It's a compilation of ACVD information.

#14 Intalus

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Posted 19 December 2013 - 08:12 AM

Does anyone have an idea of when the patch will be put into effect? Last I heard was just a vague "after Christmas."

That's all the information you're getting because Bandai Namco doesn't give a shit about this game.
 

Calling me Disrespectful over the denvercityskies person gave me The most pleasent laugh ,Thanks that will get me through the day as that was a good troll.

 


#15 Sash

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Posted 19 December 2013 - 09:16 AM

That's all the information you're getting because Bandai Namco doesn't give a shit about this game.


^ True shit.

you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#16 Ibram Gaunt

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Posted 19 December 2013 - 03:19 PM

Like I said: Our fandom simply don't is enough money to Bamco. So we're far far down on their priority list.
Welcome to training cadet. I like to think of this lovely place as my home.
Well you wouldn't even think of upsetting me in my home, would you?
Of course you wouldn't.
So do what I say, when I say and I won't get upset.
I'll do bad things when I'm upset.

#17 Nanabosho

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Posted 19 December 2013 - 04:56 PM

Does anyone have an idea of when the patch will be put into effect? Last I heard was just a vague "after Christmas."


Considering the patches have been coming in 14-15 days apart now, it might be possibly dec 26-27 since they are most likely doing a 1.08 patch around that time. Last one was dec 12 and the one before 27-28...thats just me guessing.
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#18 LionelTeo

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Posted 21 December 2013 - 07:44 AM

Needs an abstract.

That's all the information you're getting because Bandai Namco doesn't give a shit about this game.


There it is, the abstract.
I had stopped playing this game!

#19 dikhed7

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Posted 21 January 2014 - 08:03 AM

Thanks for posting Avalon. Can someone tell me what reg we are currently in.

Was gonna respond to Disso's post, but he's edited it so nvm


#20 XachAttack

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Posted 21 January 2014 - 10:18 AM

Thanks for posting Avalon. Can someone tell me what reg we are currently in.


We're caught up with JP so far, I believe.
I apologize if you ever have a hard time understanding my meaning in any posts, choosing the right words is difficult for me sometimes.

So, with that out of the way, it's go time!




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