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#1 Major Warrior

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Posted 25 December 2013 - 12:02 AM

These are my prized builds as well as some new experiments.

Barren Base
Posted Image

AP: 32,942

KE: 2174
CE: 558
TE: 851

(Parenthesis are Stats after Missile Sentry Purge)
Booster: 124 (134)
HB: 290 (314)
TP: 766 (797)
ER: 8,043 (8,321)

Head: Hd-Y-F08 CE
Core: CA-215 (Ryugen) KE
Arms: Ar-A-A51 TE
Legs: Le2M-D-F02 MWB

FCS: Fs-L-M24
Generator: Suzumushi
Booster: BA-309
Recon: Asatori Mdl.3

RA: Au-C-H22 3/0/0
LA: Hataukari Mdl.2 3/0/0
SU: Muratori Mdl.2 (ammo)
RB: AM/SEB-149
LB: AM/JAA-245

First and only AC that I've ever made or seen on the battlefield that works well within its strategy. This is a remake of my ACV version. Some minor tweaks and attachments but the concept is still all there.

Has High KE Defense and enough TE Defense to deflect any PMG that is not AMPed. It sports a PMG and the Tri-Shot Battle Rifle while also wielding a Recon Jammer and a Missile Sentry Pod.

Uses the FCS with 100 Range (but allows 4 Sub-Units at once and the Head sports a good Camera which gives me about 150 Range).

It acts like a Mobile Base and Artillery AC. If you can get all 4 Turrets down in a good position you can provide the best Support for your Team that you can imagine. Launches 16 Missiles every few Seconds with a 450 Range with decent tracking and impact force (which helps in squeezing in that extra bit of damage if someone has just barely enough Defense to deflect your PMG or Battle Rifle).

They also act as a very good distraction in multiple ways:

1. People are going to react when they see a ton of missiles coming their way.

2. The Recon Jammer can be used to set up ambushes. The Jammer does not cloak your Turrets but you can hide near your Turrets (or in an advantageous location) and when people go for the Turrets sneak up behind them or next to them and do whatever amount of damage you feel comfortable with before retreating and setting up again.

3. If you have an ally using Medium Missile Weapon Arms they are less likely to see them firing because the sentry missiles have a large glow.

In ACV had my whole team ran with a build similar to this and it was devastating. Fought a team in a 4v4 on a 0K Territory and at the end of the match the enemy team was like "We WERE fighting on a 0K right? Not a 10K?"

CE Damage of all types are going to hurt like hell but thankfully most BRs take time to lock-on but that doesn't usually help much. Has excellent speed and energy recovery when the Missile Sentry Pod is purged allowing for manageable self-reliance.
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Deceptive-Cone
Posted Image

AP: 26,659

KE: 1377
CE: 687
TE: 367

Booster: 174
HB: 407
TP: 738
ER: 7,752

Head: Umegae Mdl.1 CE
Core: CB-402 KE
Arms: Kocho Mdl.1 CE
Legs: Sawarabi Mdl.1 (Cornelius Archibald)

FCS: FA-108
Generator: Suzimushi Mdl.1
Booster: BA-309
Recon: Asatori Mdl.3

RA, RB, LB: Au-R-F19 3/0/0
LA: AM/JAA-245
SU: Muratori Mdl.2

One of my favorite builds. Won many matches where I was at a disadvantage. Was in a Battle Royal and got pulled into a 3v1 (their favor and I don't know why they were being asses) and I ended up winning. Scared one of them into the map boundary, killed the second one, and punched two shields off of one AC before hitting him with a Boost Charge and giving me the AP Lead 1 minute before the match ended.

Extremely fragile build but Speed and the Recon Jammer it sports act as the Shield for this build.

Uses Three 2-Shot Pile Drivers (the ones that do 60K+ Damage) and a Recon Jammer with Dual Mags (raising the Ammo Count to 5 Per Pile Driver which gives me 15 hits and my Recon Jammer goes from 30 Shots to 78).

Most deadly thing in a match if the map is extremely close quarters (and still deadly if open) due to the speed, color of the AC, and Recon Jammer.

"Color of the AC?" you might ask...

Well while in the Recon Jammer's AOE people can NOT see you in Scan Mode. Physically, yes they can, but Recon Units will be useless and even in direct sight they will not begin to scan you and will 9/10 overlook you and the color of the AC helps to blend in with the map. I mean think about it, color that thing Pink and you'll never be invisible. People will have slower reaction times due to the fact that it is dark in color which allows for easier punching.

Extremely deadly when in capable hands. Sometimes I'll pull out the extra Pile Driver on my Recon Jammer side to make sure that I kill Tanks in one solid hit, nothing more annoying than just wounding them and they get a lucky and unreasonable "kick" on you.
-------------------------------------------------
The Glint Lantern
Posted Image

AP: 31,238

KE: 2088
CE: 438
TE: 912

Booster: 127
HB: 297
TP: 788
ER: 6,855

Head: HE-119 (Sammy Germain) TE
Core: CA-215 (Ryugen) KE
Arms: Minori Mdl.1 Pulse Cannon WA
Legs: Le2M-D-F24

FCS: Fs-L-E28
Generator: Suzumushi Mdl.1
Booster: BA-309
Recon: Asatori Mdl.3

One of my more experimental builds. Sports Dual 3,500 Round Gats and the stronger of the two Pulse Cannon Weapon Arms. Good enough in KE and TE to deflect some of the more common attacks. CE is a different story though.

Has a 250 Range FCS but the Head raises it to roughly 300 in Range. Good for keeping distance and being annoying with the Gats.

Is extremely effective Vs. Tetrapods, Heavy Reverse Joints (without question), and any LW or MW unlucky enough to cross your path with evasion the last thing on their list. Has the ability to reach its target with Full Energy and then attack and then retreat to get ready for another go all while Glide Boosting 100% of the time. The Gats are for dealing with Tanks and HWB although other weapons can still work depending on the player.

I would recommend giving it a shot. Gave this build to one of my Squad members and he loves it. One of the best things about this build is that you look good when the WAs are deployed.
-------------------------------------------------
The Meen Lantern (Yes "Meen" was on purpose as a pun for "Green")
Posted Image
(Parts listed may differ from picture)

AP: 26,562

KE: 1543
CE: 829
TE: 365

Booster: 197
HB: 399
TP: 1,013
ER: 4,676

Head: Umegae Mdl.1
Core: CB-209 (Hokaibo) KE
Arms: AC-129 CE
Legs: L05 Fisherman

FCS: Fs-L-E28
Generator: Suzumushi Mdl.1
Booster: Bo-C-L13
Recon: Asatori Mdl.3

RA: AM/RFA-222
LA: Au-V-G37
SU: Su-G-Q01
RB and LB: AM/LBA-251
(All weapons spec for full power)

This picture is of its earlier design but this one still serves a very good (data hacking) purpose to this day. Sports a Rifle that is specced for power but still shoots very quickly and a high ROF Heat Machine Gun as well as a Large Missile. The Weapons in the Pic are Pile Drivers but I change them regularly.

Extremely mobile build with an emphasis in damage. The DPS is good with the build and the Large Missile packs a huge punch and the stagger will hold people in place as well as lower their defenses to allow for some effective hits.

Extremely effective Vs. All (even more so if some of the damage isn't ineffective) and the Large Missile hurts and tracks like a b**ch! Uses a 250 Range FCS to allow for the fastest Missile Lock (which still takes ages).

Only bad thing is that the Large Missile only has 5 Shots so you really need to make them count as for that is your main source of damage for High Defense targets unless if you're using powerful bay weapons (which is difficult since the build is really pushing the weight limit with that Large Missile in the first place). Also for my personal use, the Green Glow of the AC will distract enemies A LOT especially on a dark map. Played against a team and they tried shooting me more than my squad members since I was the only thing they could actually see outside of Scan Mode (they told me this after the match).
-------------------------------------------------
The Rude Lantern
Posted Image
(There is a PMG in the left arm but it is meant to be the 150 ammo Laser Rifle)


AP: 38,863

KE: 2447
CE: 1126
TE: 922

(Second set of numbers are after purging of Snipers once ammo is used up)
Booster: 122 (131)
HB: 285 (306)
TP: 749 (779)
ER: 4,538 (6,074) (Allows for Perma Charge on Laser Rifle)

Head: Kagaribi Mdl.1
Core: CA-215 (Ryugen) KE
Arms: Ar-M-W48 (Hokaibo) CE
Legs: Le2M-T-W30

FCS: Fs-L-E28 (Will occasionally put on quick lock type FCS for small maps for faster locking with Snipers)
Generator: Suzumushi Mdl.1
Booster: BA-309
Recon: Asatori Mdl.3

RA: 3,500 Round Gat (Full Power of course)
LA: AM/LRA-229 (0/3/0) (Rapid Fire for quick Charge Time)
SU: Ammo
Bays: AM/SRB-112

Your General Soldier Build. The Snipers are meant to be used first primarily on anything that you feel deserves some fire power put into them. I usually target Heavies since my Laser Rifle will be ineffective vs them. Laser rifle is good for it's super fast max charge time and the Gat is good damage all around and people will find it hard to concentrate on dodging the Laser Rifle with a Gat constantly hitting them.

Ammo is mostly for the Snipers bringing them from 8 shots each to 14 (or 16 total to 28 total). Gat doesn't really need it and I believe the Laser Rifle is brought up to 270 so Ammo will not be an issue.
If I am caught in a 1v1 Vs a HWB or Tank I will purge the Laser Rifle and just Gat the person to death so that I will have better energy recovery and have faster mobility. Again, the Gat will have 6,300 rounds so Ammo is not an issue.

Defenses are well balanced and deflect all minor attacks such as PMGs and Heat Machine Guns and AS Missiles. Fairly Mobile Build and very flexible.
-------------------------------------------------
The Mellow Lantern
Posted Image

AP: 27,792

KE: 1643
CE: 744
TE: 382

(Movement performance is after purging of missile sentry, otherwise expect turtle mobility and different stats)
Booster: 141
HB: 330
TP: 1,086
ER: 3,087

Head: Umegae (Vlad III) CE
Core: CB-209 KE
Arms: Kocho Mdl.1 CE
Legs: LRLB-111 (Ryugen)

FCS: Fs-L-M24
Generator: Makibahira Mdl.3
Booster: BA-309
Recon: Asatori Mdl.3

RA: AM/JAA-245
LA: AM/SEB-149
SU: Yakumo Mdl.2
Bays: Hatsukari Mdl.2

Fairly simple build but with a twist. Your general Dual AMPed Dual PMG build with a High Capacity Generator... BUT uses a Recon Jammer to allow for less troublesome Regeneration Times (hiding is better than running when regenerating your EN) AND also uses a Missile Sentry Pod. Biggest problem with this build is that it severely puts you overweight at the start of the match until the Missile Sentry Pod is Purged.

I only sport the Missiles as a type of support apart from my PMGs. Just put down 4 turrets then purge. Booster Power is only at 20 until purging. I mean I have the Bay Space on my AC, might as well use it right? Uses the 100 Range FCS but the Camera Performance boosts it up to 150+ in range which is fine because I don't plan on wasting shots at 200+ range with PMGs.

Shreds ANY AC with low (enough) TE Defense. PMGs deal 1500+ TE Damage per shot. Even Vs. a HWB it can still hurt. Fought a friend who was using a HWB and he started with about 40K+ AP and I got him down to 10K~ AP while I only started with about 26K, I lost of course but the damage that I dealt was greater even with nothing but "ineffective hits" on a target with about 3K in TE defense. The Recon Jammer was super effective in this scenario since it allowed me to charge up my Generator for another barrage.
-------------------------------------------------
Sir Floats-A-Lot
Posted Image

Will add Parts and Stats Later.

Sports the Medium Missile WAs with 4 Max Locks (8 Missiles Max per Volley) and two 3,500 Round Gats. Thing is extremely destructive.
I have two versions of the build. One with High KE and CE for Tansy/Strekoza and one with High TE for them PMGs. Get behind or above anyone weak to the Missiles and they are doomed... unless if they have a CIWS then you'll have problems.

Unless you get behind a full team of morons wasting too much time shooting at a UNAC...
-------------------------------------------------
I'm Sirius!
Posted Image

Will add Parts and Stats Later.

Another General Soldier Build. Dual Tansy Rifles, a PMG, and a Battle Rifle with a CIWS. Mobile and Deadly all around. CE will hurt like hell but PMGs and Rifles can easily be ignored for a short period. I don't really use this build much for World Mode but in FB it is fairly fun to use especially in Battle Royal where it's hard to prepare for everything. Very Solid Build and is VERY GOOD in Story Mode. Used this while being a Mercenary for someone doing story and I didn't have to change my build much if at all.
-------------------------------------------------
Soviet Venide
Posted Image

Will add Parts and Stats Later.

My third General Soldier Build but a little bit more of a Close Quarters/Special Operations type Soldier. Sports Highest Impact Shotgun with Knuckle Pulse Gun for combat Vs. Tetras, HRJ, MW and LW. Also has a Recon Jammer and a Pile Driver (the one with 60K+ Damage) with Dual Ammo Shoulders. The ammo is needed for just about each weapon. Shotgun and Pulse Gun have fairly low ammo and so does the Pile Driver but the extra ammo fixes this. Also gives me 78 Recon Jammers allowing me to stay invisible throughout 100% of a match.

I have used this one in World Mode and it has shown its effectiveness in battle as well as in Free Battle. Shows strong promise.
-------------------------------------------------
Macross
Posted Image

Another installation of my Soldier Builds. Oddly enough it the same build as Blue Magnolia as far as body frame. Weapons and internals are different. Uses Jellyfish missiles as a slight "Oh shit!" weapon. Runs with multiple weapon types to be effective against most builds.
This is all I can do for now. Enjoy the sights and have a nice war!

#2 Major Warrior

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Posted 25 December 2013 - 12:04 AM

*Reserved for Future Builds*

#3 Major Warrior

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Posted 25 December 2013 - 12:05 AM

*Reserved for Future Builds*

#4 Ohnoeszz

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Posted 25 December 2013 - 02:33 AM

Pictures are all black... Happened to me too. For whatever reason the ACVD link site won't show pictures when they're posted. Simple workaround is to save the pic then re-upload it with an uploading service like postimage.org.
ACVD USER GUIDE
It's a compilation of ACVD information.

#5 Major Warrior

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Posted 25 December 2013 - 02:38 AM

Well that's crap they were showing earlier...

And I can't fix that ATM.

Damn it...

#6 Sash

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Posted 25 December 2013 - 06:10 PM

I distinctly recall some max AP dual amp Pulse Cannon tanks...

Oh wait, this isn't ACV 1.01.

you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#7 Major Warrior

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Posted 26 December 2013 - 10:14 PM

I used that kind of build like a small handful of times. I made a much better version of that build that most people feared but I'm surprised that nobody ever copied it before the big update. Now the #1 player in FB in AC:V has a build very similar to it.

Also you're thinking of AC:V 1.02

And I've made a build very similar to that build in AC:VD but I need a map where it would work well on but on the maps that come to mind I keep going to my Deceptive-Cone build...

#8 Glacierjx

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Posted 28 December 2013 - 11:10 PM

your rude lantern made it on the world map, nice major. your a BOSS :geek:
Aka Mr.Lazuli

#9 Major Warrior

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Posted 04 January 2014 - 02:41 PM

HA! Finally done... ish.

Still need to change a picture but the info is there. Now... if people were to try this stuff out and see what they think then that would be great!

#10 Major Warrior

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Posted 04 January 2014 - 10:47 PM

OP is now Updated with up to date(ish) pics and stats as well as having some new additions to the list.

Also all of the Emblems that you see are creations from my Father. He respects the game series but he can't really play it for crap since it's just to fast for him (he got dizzy watching me play with one of my faster builds once). So he does what he can and makes me Emblems and I just make builds around them.

He made the Green Lantern build and I just made alterations of the Emblem to give me my other Lanterns (which I still need to add the rest of them).

Also the Sirius and Venide Emblems (if you can see them in the background) were NOT created using the Factions Emblem Pack. He made them from scratch using only his memory from what he saw from just glancing at the emblems. Sadly the Sirius Emblem that he made looks better than the actual Faction's Emblem... and we're not the only ones who have said this.

I might end up just making another thread just for the Emblems themselves if people care to see them up close and in better detail.

Also if you guys care to just simply comment on the appearance of the builds that would be good too since I try to make builds around my Father's Emblems.

#11 Py687

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Posted 04 January 2014 - 11:20 PM

What I want to know is how you got your ACs to glow like that.

SEE YOU SPACE COWBOY...


#12 Major Warrior

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Posted 04 January 2014 - 11:22 PM

It's a trade secret. But I could always tell you if you really really really want to know...

#13 Sash

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Posted 05 January 2014 - 12:17 AM

It's a trade secret. But I could always tell you if you really really really want to know...


I usually use the same trick to make mine seem murky as opposed to bright and shiny. It's really fun to play with when you get the hang of it.

Speaking of which, I'd love to see you try out more advanced decal tricks, Major, it looks like you really have an aptitude for it.

you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#14 Major Warrior

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Posted 05 January 2014 - 12:45 AM

Give me an example of "more advanced" and we'll see since I have no idea what you mean. Now I understand "murky" Cuz I've seen it.

Also, at Py, just... here...

Look at my Green Lantern and all of "Shiny" look is setting up my AC with a big green square at 255 Green and just slapping it everywhere to make sure I cover as much of the AC as the game allows.

The Sirius and Venide ACs use the Chiefs broken chest and Venide uses Magnolia's broken legs. Also Venide uses high definition parts except the Pulse gun since there is no High Def version that I can spec.

The colors that show the most "shine" are as follows:

Green
White
Yellow
Blue (it almost seems fuzzy really)
Red (but this is the hardest glow effect to see)
Pink (a friend made a "Love" Lantern)
Indigo (not sure about this one but that friend also uses this color on a build that I gave him)

The first three are the ones with the most shine that I am aware of.

#15 Py687

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Posted 06 January 2014 - 04:37 AM

Wow, after all this time I can't believe I still haven't played with decals ... Main reason being my builds can always be improved and I end up switching parts too often.

I'll give it a shot, thanks.

SEE YOU SPACE COWBOY...


#16 Major Warrior

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Posted 06 January 2014 - 09:39 PM

I know the feeling. I would cover up my Blue Lantern with decals and then be like "Oh this looks better!" and then change parts and be like "Crap!" and reapply the decals. Did this like five or so times with that build.

#17 B1gB4ddy

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Posted 14 January 2014 - 11:25 AM

It's like you're on a quest to figure out the Giant Dad build of ACVD... May god have mercy on all of our souls

Defeat is just temporary. I will return, and I will beat you eventually!


#18 Sash

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Posted 14 January 2014 - 04:17 PM

It's like you're on a quest to figure out the Giant Dad build of ACVD... May god have mercy on all of our souls


http://www.youtube.com/watch?v=zTiXnM9Awsk

First 5-15 seconds.

ACVD doesn't have a Giantdad build. Any of the more amazing weapon combos out there (or frames, for that matter) actually take a lot of skill to use.

However, not going to lie, 1.01 Provos and Infinite Charge Sawas were pretty funny.

you fucking tryhard

 Rix-Today at 9:17 PM

I banned someone because they posted porn in a porn topic

 

AvalonFive-Today at 9:25 PM
I like being both top and bottom so the middle sounds nice
 
Kappa

 


#19 Azrael Serene 00

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Posted 14 January 2014 - 04:50 PM

Dark Souls would have been a great game if not for all the Hackers :?

#20 Major Warrior

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Posted 14 January 2014 - 05:10 PM

It's like you're on a quest to figure out the Giant Dad build of ACVD... May god have mercy on all of our souls

I'm sorry but what do you mean by "Giant Dad" build of ACVD?




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